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<blockquote data-quote="Jürgen Hubert" data-source="post: 3368700" data-attributes="member: 7177"><p>Actually, it <em>is</em> possible to create arrows in a camp - tribes throughout history have managed to do that, and in fact I find it perfectly reasonable for a outdoorsy-type characters to attempt to do such a thing.</p><p></p><p>But first, let's look at how the craft rules work. Let's assume she tries to create a typical pack of 20 arrows (worth 1 gp).</p><p></p><p>1. She needs to pay one-third of the price of raw materials, or 0.33 gp. This probably represents the arrowheads, since it is hard to create such pieces of metal far from civilization. But they are relatively lightweight (perhaps even with negligible weight) and thus easier to carry than entire arrows.</p><p></p><p>If she wants to avoid that, she can try to carve bones into arrowheads. But finding and carving bones takes even more time and the resulting arrows will be inferior (since bone is more brittle than iron) - applying -1 to damage should be appropriate. But if she wants to do that, fine.</p><p></p><p>2. She needs to craft the item. It's probably a "typical item" with a Craft DC of 10. Let's assume that she has enough points in the Craft skill to get a result of 15 with a Take 10.</p><p></p><p>(Can the character see at night? If no, she will have serious penalties on the Craft roll. Unless she uses a fire or magical light during the period, which can attract monsters...)</p><p></p><p>For an eight hours of work (the equivalent of a day of work), she will thus be able to create arrows with a total worth of 10x15=150 cp, or 1.5 gp. That's 30 arrows. If she works about two hours every evening, she will be able to create 7.5 arrows during that time. For one hour, she will get about three.</p><p></p><p>Given that she has to pay some of the cost of the arrows because of the arrowhead, I don't find that too unreasonable. Furthermore, she won't be able to do other things during that time, such as sleep or standing guard (attempts to notice any approaching monsters should get at least +5 to the difficulty while she is otherwise occupied). But other than that, I'd permit it. And it also makes for a good activity in the mornings when the clerics and wizards are busy with regaining their spells. And if the party frequently gets into combat, the rate at which she produces arrows won't be fast enough. But hey, that's a good reason to increase her Craft skill. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Generally, if some of your players come up with suggestions like that is to delay the answer until the next session, which gives you time to think about it - you can also ask the folks here on ENWorld that way. If you need to make a decision <em>now</em>, then do so - but say that this is only valid for this session, and that need to think about it some more until you make a final decision.</p><p></p><p></p><p>And if they come to you with any ideas from other sourcebooks, tell them the following:</p><p></p><p>"Give me a photocopy of the relevant text well ahead of time so I can think about it. If you have any long-term plans about prestige classes, feats, and so forth about a later day, give me a photocopy of the relevant texts well in advance so that I can plan for it and adjust my campaign. Talking to me about this when entering the relevant level is <em>not</em> the best time - if neccessary, I will delay your level advancement until I can reach a decision. And I retain the right to say "no", so it is in your own best interest to talk about it in advance so that you won't end up with prerequisites you didn't need after all..."</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 3368700, member: 7177"] Actually, it [i]is[/i] possible to create arrows in a camp - tribes throughout history have managed to do that, and in fact I find it perfectly reasonable for a outdoorsy-type characters to attempt to do such a thing. But first, let's look at how the craft rules work. Let's assume she tries to create a typical pack of 20 arrows (worth 1 gp). 1. She needs to pay one-third of the price of raw materials, or 0.33 gp. This probably represents the arrowheads, since it is hard to create such pieces of metal far from civilization. But they are relatively lightweight (perhaps even with negligible weight) and thus easier to carry than entire arrows. If she wants to avoid that, she can try to carve bones into arrowheads. But finding and carving bones takes even more time and the resulting arrows will be inferior (since bone is more brittle than iron) - applying -1 to damage should be appropriate. But if she wants to do that, fine. 2. She needs to craft the item. It's probably a "typical item" with a Craft DC of 10. Let's assume that she has enough points in the Craft skill to get a result of 15 with a Take 10. (Can the character see at night? If no, she will have serious penalties on the Craft roll. Unless she uses a fire or magical light during the period, which can attract monsters...) For an eight hours of work (the equivalent of a day of work), she will thus be able to create arrows with a total worth of 10x15=150 cp, or 1.5 gp. That's 30 arrows. If she works about two hours every evening, she will be able to create 7.5 arrows during that time. For one hour, she will get about three. Given that she has to pay some of the cost of the arrows because of the arrowhead, I don't find that too unreasonable. Furthermore, she won't be able to do other things during that time, such as sleep or standing guard (attempts to notice any approaching monsters should get at least +5 to the difficulty while she is otherwise occupied). But other than that, I'd permit it. And it also makes for a good activity in the mornings when the clerics and wizards are busy with regaining their spells. And if the party frequently gets into combat, the rate at which she produces arrows won't be fast enough. But hey, that's a good reason to increase her Craft skill. ;) Generally, if some of your players come up with suggestions like that is to delay the answer until the next session, which gives you time to think about it - you can also ask the folks here on ENWorld that way. If you need to make a decision [i]now[/i], then do so - but say that this is only valid for this session, and that need to think about it some more until you make a final decision. And if they come to you with any ideas from other sourcebooks, tell them the following: "Give me a photocopy of the relevant text well ahead of time so I can think about it. If you have any long-term plans about prestige classes, feats, and so forth about a later day, give me a photocopy of the relevant texts well in advance so that I can plan for it and adjust my campaign. Talking to me about this when entering the relevant level is [i]not[/i] the best time - if neccessary, I will delay your level advancement until I can reach a decision. And I retain the right to say "no", so it is in your own best interest to talk about it in advance so that you won't end up with prerequisites you didn't need after all..." [/QUOTE]
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