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*TTRPGs General
Dealing with powergamers
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<blockquote data-quote="billd91" data-source="post: 3368713" data-attributes="member: 3400"><p>I have a few suggestions:</p><p></p><p>1) If the powergamer is a threat at one level and the rest of the PCs are below him in that sense, make 2-tiered encounters. Throw something more appropriate to his challenge at him with some supporting mook-type creatures for the rest of the PCs.</p><p></p><p>2) For encounters that won't work with the 2-tier format because of plot constraints, don't advance the encounter's level or anything like that. Just give it a bunch more hit points for the powergamer to ablate (since I'm guessing that's what he's best at dealing with). The other PCs will still have a similar ability to affect the opponent (and have appropriate defenses) since the challenge is still appropriate for them, but it has a better chance of enduring contact with the powergamer.</p><p></p><p>3) Don't sweat the arrow creation too much once you figure out how many the PC can make nightly. Just stick to that basic formula and let her deal with it as an issue of resource management. Throw in some enemies with protection from arrows or have her swallowed whole by a purple worm, she'll learn to have a secondary weapon.</p><p></p><p>4) Related to #2 but a bit dirtier. Give all major encounters DR of #/non-powergamer. You have to be a non-powergamer to bypass the DR. Don't tell anyone at the table about this because it's fundamentally unfair but potentially effective. Just apply 5-15 points of DR against all of his attacks but don't against any other PC. The villain will simply appear to have tons of hit points but will be, in the end, just as vulnerable to the other PCs as he would have been without the powergamer's overbuilt character.</p></blockquote><p></p>
[QUOTE="billd91, post: 3368713, member: 3400"] I have a few suggestions: 1) If the powergamer is a threat at one level and the rest of the PCs are below him in that sense, make 2-tiered encounters. Throw something more appropriate to his challenge at him with some supporting mook-type creatures for the rest of the PCs. 2) For encounters that won't work with the 2-tier format because of plot constraints, don't advance the encounter's level or anything like that. Just give it a bunch more hit points for the powergamer to ablate (since I'm guessing that's what he's best at dealing with). The other PCs will still have a similar ability to affect the opponent (and have appropriate defenses) since the challenge is still appropriate for them, but it has a better chance of enduring contact with the powergamer. 3) Don't sweat the arrow creation too much once you figure out how many the PC can make nightly. Just stick to that basic formula and let her deal with it as an issue of resource management. Throw in some enemies with protection from arrows or have her swallowed whole by a purple worm, she'll learn to have a secondary weapon. 4) Related to #2 but a bit dirtier. Give all major encounters DR of #/non-powergamer. You have to be a non-powergamer to bypass the DR. Don't tell anyone at the table about this because it's fundamentally unfair but potentially effective. Just apply 5-15 points of DR against all of his attacks but don't against any other PC. The villain will simply appear to have tons of hit points but will be, in the end, just as vulnerable to the other PCs as he would have been without the powergamer's overbuilt character. [/QUOTE]
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