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<blockquote data-quote="Oryan77" data-source="post: 3369254" data-attributes="member: 18701"><p>I do allow PC's to buy magic items if they can find someone that happens to have something around or they request a mage to create one for them. It'll just cost them a lot. But I don't like it when players "expect" a certain item just because gamers on the internet always seem to have that item for their PC and claim, "it's a standard item". There's no such thing as "standard magic items" in my world because I try to make magic items special rather than "standard". Besides, the party already has 2 bags of holding which was pushing it. The Rogue got one as his starting equipment & I went ahead and threw another one in as treasure because he wasn't telling anyone he had it and I figured they'd like something they can all store loot in. But they gave it to the Rogue, so now he has two <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> I can't have these things pouring off the printing press. </p><p></p><p>I guess it's because I find it a burden to everyone that doesn't powergame. </p><p></p><p>My example is this: he spends hours throughout a week tweaking up a character to figure out the highest possible attack bonus he can come up with using anything he can find in sourcebooks. So rather than having a reasonably good attack bonus like a modest player would have, he figures out how to make it incredible. This kind of stuff usually has a downfall to keep things balanced....maybe he has to sacrifice his AC or something. So then, he now figures out a way to boost his AC until it's not taking a hit. This goes on all week until he finally believes he's built an all around invincible PC. So I for instance, think to myself, "Now how am I going to figure out how to get PC's to not only survive his attacks, but get a standard NPC of the appropriate CR to even hit him? I'll have to go out of my way to figure it out and frankly, I don't have time to do that. I'm trying to create plotlines, normal NPC's, treasure ideas, PC side quests, & boning up on rules". </p><p></p><p></p><p>That's exactly what I did. In fact, I'm going to take your calculations and run with it. Three arrows an hour is what she can craft if she's in a place where she can find the wood. Thanks!</p></blockquote><p></p>
[QUOTE="Oryan77, post: 3369254, member: 18701"] I do allow PC's to buy magic items if they can find someone that happens to have something around or they request a mage to create one for them. It'll just cost them a lot. But I don't like it when players "expect" a certain item just because gamers on the internet always seem to have that item for their PC and claim, "it's a standard item". There's no such thing as "standard magic items" in my world because I try to make magic items special rather than "standard". Besides, the party already has 2 bags of holding which was pushing it. The Rogue got one as his starting equipment & I went ahead and threw another one in as treasure because he wasn't telling anyone he had it and I figured they'd like something they can all store loot in. But they gave it to the Rogue, so now he has two :heh: I can't have these things pouring off the printing press. I guess it's because I find it a burden to everyone that doesn't powergame. My example is this: he spends hours throughout a week tweaking up a character to figure out the highest possible attack bonus he can come up with using anything he can find in sourcebooks. So rather than having a reasonably good attack bonus like a modest player would have, he figures out how to make it incredible. This kind of stuff usually has a downfall to keep things balanced....maybe he has to sacrifice his AC or something. So then, he now figures out a way to boost his AC until it's not taking a hit. This goes on all week until he finally believes he's built an all around invincible PC. So I for instance, think to myself, "Now how am I going to figure out how to get PC's to not only survive his attacks, but get a standard NPC of the appropriate CR to even hit him? I'll have to go out of my way to figure it out and frankly, I don't have time to do that. I'm trying to create plotlines, normal NPC's, treasure ideas, PC side quests, & boning up on rules". That's exactly what I did. In fact, I'm going to take your calculations and run with it. Three arrows an hour is what she can craft if she's in a place where she can find the wood. Thanks! [/QUOTE]
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