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Dealing With Prisoners
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<blockquote data-quote="megablake" data-source="post: 5210082" data-attributes="member: 81069"><p>I was just thinking about this very subject! Glad there's a thread.</p><p></p><p>The PC's in my Thursday Pathfinder campaign have taken several prisoners, mostly surrendered survivors out of enemy mercenaries who had the misjudgment to attack the party. There's been many more NPCs who won't surrender (cultists, honor-bound warriors, bosses), but I see no reason to let a reasonably intelligent thug who's just seen all of his allies brutally slaughtered try and save his own hide.</p><p></p><p>For the most part, the prisoners are interrogated (Diplomacy or Intimidate checks, for what little knowledge they have), then bound and used as pack mules for loot. After they return to civilization, the paladin turns them into the local authorities (sometimes, if the prisoner hadn't made any attempts at escape or underhanding the party, he'll make them swear an oath of peace and goodwill [using geas or just a plain ol' Sense Motive check] and let them go on their way).</p><p></p><p>We've also got a necromancer in the party, so if the paladin ever kicks it, there's going to be a whole new use for prisoners...</p></blockquote><p></p>
[QUOTE="megablake, post: 5210082, member: 81069"] I was just thinking about this very subject! Glad there's a thread. The PC's in my Thursday Pathfinder campaign have taken several prisoners, mostly surrendered survivors out of enemy mercenaries who had the misjudgment to attack the party. There's been many more NPCs who won't surrender (cultists, honor-bound warriors, bosses), but I see no reason to let a reasonably intelligent thug who's just seen all of his allies brutally slaughtered try and save his own hide. For the most part, the prisoners are interrogated (Diplomacy or Intimidate checks, for what little knowledge they have), then bound and used as pack mules for loot. After they return to civilization, the paladin turns them into the local authorities (sometimes, if the prisoner hadn't made any attempts at escape or underhanding the party, he'll make them swear an oath of peace and goodwill [using geas or just a plain ol' Sense Motive check] and let them go on their way). We've also got a necromancer in the party, so if the paladin ever kicks it, there's going to be a whole new use for prisoners... [/QUOTE]
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