Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Dealing With Prisoners
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rel" data-source="post: 5214112" data-attributes="member: 99"><p>I find this to be a very interesting topic that our group has dealt with in pretty much every imaginable way over the years.</p><p></p><p>Where we have arrived for now (at least in my part as the GM) is an extremely expositional method. If the defeated bad guy(s) in question have meaningful information to impart that is directly relevant and valuable to points of interest in the campaign, that's nothing I want to leave to chance. A million things could go wrong between "Roll initiative" and "you learn some interesting info" that would prevent the PC's from getting access to the information I want them to have.</p><p></p><p>Based on my general knowledge of the group, the genre and the PC's in question, I'll pretty much just tell them a summary of what happens after the dust settles and the battle is over. Like, "One of the goblins turns out to have only been knocked unconscious for a moment. You have to cuff him about a little but he tells you that the Goblin Chieftain rules by more than simple might: He drinks the blood of the living and seems almost impervious to normal weapons! The goblin swears that he will leave and never come back if you let him live, so you decide to cut him a break this time...unless any of you object strenuously? No? Ok, moving along..."</p><p></p><p>Now that's railroady as hell. But it took me only a few seconds to convey the same information that we could have gotten from more than an hour of blow by blow roleplay of specific intimidation tactics, bribes, threats and then a HUGE debate on the fate of the prisoner.</p><p></p><p>I'll of course vary the particulars based on those earlier factors. I might describe the prisoner as being so awed by the might of the party that they spill the beans without so much as a threat. If this is a cutthroat type of game where all the PC's are vicious rogues then I might describe them as killing the prisoner without hesitation (once again giving them the option to do otherwise on a case by case basis). But the simple fact is that dealing with prisoners is not what my games are all about and I don't want debates on the topic to take up a lot of time.</p><p></p><p>Luckily I've been playing with more or less the same group for upwards of 15 years and so everybody is pretty cool with us glossing over the details for the rank and file prisoners (or lack thereof) after most battles. I give a lot more time and special attention to "named bad guys" of course and those have given rise to some of the more interesting roleplaying moments in my games.</p></blockquote><p></p>
[QUOTE="Rel, post: 5214112, member: 99"] I find this to be a very interesting topic that our group has dealt with in pretty much every imaginable way over the years. Where we have arrived for now (at least in my part as the GM) is an extremely expositional method. If the defeated bad guy(s) in question have meaningful information to impart that is directly relevant and valuable to points of interest in the campaign, that's nothing I want to leave to chance. A million things could go wrong between "Roll initiative" and "you learn some interesting info" that would prevent the PC's from getting access to the information I want them to have. Based on my general knowledge of the group, the genre and the PC's in question, I'll pretty much just tell them a summary of what happens after the dust settles and the battle is over. Like, "One of the goblins turns out to have only been knocked unconscious for a moment. You have to cuff him about a little but he tells you that the Goblin Chieftain rules by more than simple might: He drinks the blood of the living and seems almost impervious to normal weapons! The goblin swears that he will leave and never come back if you let him live, so you decide to cut him a break this time...unless any of you object strenuously? No? Ok, moving along..." Now that's railroady as hell. But it took me only a few seconds to convey the same information that we could have gotten from more than an hour of blow by blow roleplay of specific intimidation tactics, bribes, threats and then a HUGE debate on the fate of the prisoner. I'll of course vary the particulars based on those earlier factors. I might describe the prisoner as being so awed by the might of the party that they spill the beans without so much as a threat. If this is a cutthroat type of game where all the PC's are vicious rogues then I might describe them as killing the prisoner without hesitation (once again giving them the option to do otherwise on a case by case basis). But the simple fact is that dealing with prisoners is not what my games are all about and I don't want debates on the topic to take up a lot of time. Luckily I've been playing with more or less the same group for upwards of 15 years and so everybody is pretty cool with us glossing over the details for the rank and file prisoners (or lack thereof) after most battles. I give a lot more time and special attention to "named bad guys" of course and those have given rise to some of the more interesting roleplaying moments in my games. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dealing With Prisoners
Top