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*TTRPGs General
Dealing with raising the dead
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<blockquote data-quote="Zerovoid" data-source="post: 86039" data-attributes="member: 283"><p>Why does eveyone want to make it so hard to bring back the dead. The rules already say you lose a level, and when you can die from one unlucky die roll, that seems like enough of a penalty to me.</p><p></p><p>I generally want to keep PC's with built up motivations and backstories around, and making raise dead easily available helps promote this. I can challenge the PC's, and if a few get killed, its no big deal. Otherwise, you have to make all combats really easy, or else deal with a continually rotating cast of characters, that never see any real development.</p><p></p><p>Also, I don't understand why clerics would be so unwilling to raise people for the right price, or cast any spell really. I mean, if the cleric isn't an adventuring cleric, he probably isn't going to memorize any combat spells with his 5th level spot. Why not be willing to cast raise dead on any good aligned party that can provide the 1000gp diamond. Its like not clerics gain anything by saving their spells from day to day.</p><p></p><p>I don't really understand the pricing scheme for spells as presented in the PHB either. Why would clerics or wizards charge outrageous prices for their spells, when they can cast tons of spells a day, at no cost to themselves? If I always had almost my full complement of spells at the end of the day, I would think about lowering my prices. And how can a good aligned cleric possibly justify denying his god's healing powers to those who need it, just because they can't afford it? Its not like he needs to make a certain profit per spell to be able to buy more, they come for free, as long as he serves his god. What god wouldn't want his followers healing as many people as possible to try to gain new converts?</p></blockquote><p></p>
[QUOTE="Zerovoid, post: 86039, member: 283"] Why does eveyone want to make it so hard to bring back the dead. The rules already say you lose a level, and when you can die from one unlucky die roll, that seems like enough of a penalty to me. I generally want to keep PC's with built up motivations and backstories around, and making raise dead easily available helps promote this. I can challenge the PC's, and if a few get killed, its no big deal. Otherwise, you have to make all combats really easy, or else deal with a continually rotating cast of characters, that never see any real development. Also, I don't understand why clerics would be so unwilling to raise people for the right price, or cast any spell really. I mean, if the cleric isn't an adventuring cleric, he probably isn't going to memorize any combat spells with his 5th level spot. Why not be willing to cast raise dead on any good aligned party that can provide the 1000gp diamond. Its like not clerics gain anything by saving their spells from day to day. I don't really understand the pricing scheme for spells as presented in the PHB either. Why would clerics or wizards charge outrageous prices for their spells, when they can cast tons of spells a day, at no cost to themselves? If I always had almost my full complement of spells at the end of the day, I would think about lowering my prices. And how can a good aligned cleric possibly justify denying his god's healing powers to those who need it, just because they can't afford it? Its not like he needs to make a certain profit per spell to be able to buy more, they come for free, as long as he serves his god. What god wouldn't want his followers healing as many people as possible to try to gain new converts? [/QUOTE]
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