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*Dungeons & Dragons
Dealing with rogue solo burglaring in town
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<blockquote data-quote="GreenTengu" data-source="post: 6758277" data-attributes="member: 6777454"><p>I agree with those who say there should be a shortcut way to deal with this.</p><p></p><p>Yes, if it is the central focus of the game then breaking into and stealing things from a house while trying not to get caught can be a whole session unto itself. It can really be an intense, suspenseful game and a lot of fun.</p><p></p><p>BUT, since this is a single character's solo actions, it can take place "off-screen". I would recommend creating some tables where you create various results, both good and bad, and set the percentages at what you think would be most likely to happen-- maybe skewed a bit towards how you would prefer to spend your time.</p><p></p><p>Is he successful? How much does he make off with? (Be realistic with the amounts and the sorts of items he could reasonably get, generally people aren't going to have magical weapons and armor sitting around their mansions to be pilfered)</p><p></p><p>Does he get caught in the act, but manage to escape? Does this mean someone saw his face (perhaps without him even being aware of it), maybe there are wanted posters of him out there now. Was he forced to kill someone (possibly by accident) in order to avoid detection and now the town guard are swarming the streets looking for him. Just how much damage did he take getting away? He might make it back to the party bleeding out with half a dozen guards and citizens chasing him.</p><p></p><p>Does he get caught red-handed and fail to escape? You probably don't want to kill his character off with a roll on a table, but perhaps he got knocked out and captured. Just how many people did he kill and how much damage did he cause trying to get away? Even if he came quietly and didn't kill anyone, just how harsh is the punishment in this town? Is this going to be "keep you in jail for a week" or a "hang him by the neck until dead" sort of place?</p><p></p><p>You can determine all this by some rolls on a few tables and thus in less than 5 minutes determine exactly the results of his off-screen activities-- whether that mean some free gold or leading a fight right to the party or getting caught and leaving the party with the decision of whether or not they want to launch a rescue mission or leave him to his fate.</p><p></p><p>So long as the tables are reasonably well made, the results are going to be the same-- just with a lot less detail about exactly how it all went down (that will be for the player to make up) and far fewer rolls and far less time devoted to this.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 6758277, member: 6777454"] I agree with those who say there should be a shortcut way to deal with this. Yes, if it is the central focus of the game then breaking into and stealing things from a house while trying not to get caught can be a whole session unto itself. It can really be an intense, suspenseful game and a lot of fun. BUT, since this is a single character's solo actions, it can take place "off-screen". I would recommend creating some tables where you create various results, both good and bad, and set the percentages at what you think would be most likely to happen-- maybe skewed a bit towards how you would prefer to spend your time. Is he successful? How much does he make off with? (Be realistic with the amounts and the sorts of items he could reasonably get, generally people aren't going to have magical weapons and armor sitting around their mansions to be pilfered) Does he get caught in the act, but manage to escape? Does this mean someone saw his face (perhaps without him even being aware of it), maybe there are wanted posters of him out there now. Was he forced to kill someone (possibly by accident) in order to avoid detection and now the town guard are swarming the streets looking for him. Just how much damage did he take getting away? He might make it back to the party bleeding out with half a dozen guards and citizens chasing him. Does he get caught red-handed and fail to escape? You probably don't want to kill his character off with a roll on a table, but perhaps he got knocked out and captured. Just how many people did he kill and how much damage did he cause trying to get away? Even if he came quietly and didn't kill anyone, just how harsh is the punishment in this town? Is this going to be "keep you in jail for a week" or a "hang him by the neck until dead" sort of place? You can determine all this by some rolls on a few tables and thus in less than 5 minutes determine exactly the results of his off-screen activities-- whether that mean some free gold or leading a fight right to the party or getting caught and leaving the party with the decision of whether or not they want to launch a rescue mission or leave him to his fate. So long as the tables are reasonably well made, the results are going to be the same-- just with a lot less detail about exactly how it all went down (that will be for the player to make up) and far fewer rolls and far less time devoted to this. [/QUOTE]
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