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Dealing with rogue solo burglaring in town
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<blockquote data-quote="Bacon Bits" data-source="post: 6758717" data-attributes="member: 6777737"><p>Quite honestly, these are the kinds of things I find 4E's Skill Challenges useful for. They're fast, they resolve the issue with some tension, and the PC feels like they've done something.</p><p></p><p>Want to steal from lower middle class homes? Available skills: Dexterity (Stealth), Dexterity (Thieves' Tools), Dexterity (Acrobatics), Strength (Athletics), Intelligence (Investigation). No more than 3 checks for any one skill. DC 15. Increase the DC by +2 for every burglary in recent memory. 6 successes before 3 failures. If you succeed, roll on the Individual Treasure: Challenge 0-4 chart (DMG p136). If you spend a day scouting, you can roll twice on the table and pick the higher result (only roll the percentile twice).</p><p></p><p>Want to steal from upper middle class homes? Available skills: Dexterity (Stealth), Dexterity (Thieves' Tools), Dexterity (Acrobatics), Strength (Athletics), Intelligence (Investigation). DC 20. Increase the DC by +4 for every burglary in recent memory. 8 successes before 4 failures. No more than 3 checks for any one skill. If you succeed, roll three times on the Individual Treasure: Challenge 0-4 chart (DMG p136). If spend three days scouting a location, you can roll twice on the table and pick the higher result (only roll the percentile twice).</p><p></p><p>Want to steal from a shop or noble home? Available skills: Dexterity (Stealth), Dexterity (Thieves' Tools), Dexterity (Acrobatics), Strength (Athletics), Intelligence (Investigation). DC 25. Increase the DC by +6 for every burglary in recent memory. 10 successes before 5 failures. No more than 3 checks for any one skill. If you succeed, roll once the Treasure Hoard: Challenge 0-4 chart (DMG p137), but you only ever find one magic item instead of 1d4 or 1d6. If you spend a week scouting, you can roll twice on the table and pick the higher result (only roll the percentile twice).</p><p></p><p>Anything richer than that, and it's an adventure all it's own.</p><p></p><p>What happens when the PC fails? This is entirely up to the DM's imagination. The player could be walked in on. The PC might complete his infiltration and simply find nothing of value, or find that someone has gotten to the loot before him. The rafters could break sending the PC through the roof and into the main hall where a group of guards was resting. How it's handled is entirely up to the DM.</p><p></p><p>Note, too, that this only talks about how difficult it is to get in and get out, not how to fence your stolen goods or prevent being tracked down (possibly by magical means). A prodigious burglar may find calls for adventurers to guard against invasions or locate stolen items. If you happen to steal something recognizable, you may not find anybody local that's willing to buy such a recognizable item.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 6758717, member: 6777737"] Quite honestly, these are the kinds of things I find 4E's Skill Challenges useful for. They're fast, they resolve the issue with some tension, and the PC feels like they've done something. Want to steal from lower middle class homes? Available skills: Dexterity (Stealth), Dexterity (Thieves' Tools), Dexterity (Acrobatics), Strength (Athletics), Intelligence (Investigation). No more than 3 checks for any one skill. DC 15. Increase the DC by +2 for every burglary in recent memory. 6 successes before 3 failures. If you succeed, roll on the Individual Treasure: Challenge 0-4 chart (DMG p136). If you spend a day scouting, you can roll twice on the table and pick the higher result (only roll the percentile twice). Want to steal from upper middle class homes? Available skills: Dexterity (Stealth), Dexterity (Thieves' Tools), Dexterity (Acrobatics), Strength (Athletics), Intelligence (Investigation). DC 20. Increase the DC by +4 for every burglary in recent memory. 8 successes before 4 failures. No more than 3 checks for any one skill. If you succeed, roll three times on the Individual Treasure: Challenge 0-4 chart (DMG p136). If spend three days scouting a location, you can roll twice on the table and pick the higher result (only roll the percentile twice). Want to steal from a shop or noble home? Available skills: Dexterity (Stealth), Dexterity (Thieves' Tools), Dexterity (Acrobatics), Strength (Athletics), Intelligence (Investigation). DC 25. Increase the DC by +6 for every burglary in recent memory. 10 successes before 5 failures. No more than 3 checks for any one skill. If you succeed, roll once the Treasure Hoard: Challenge 0-4 chart (DMG p137), but you only ever find one magic item instead of 1d4 or 1d6. If you spend a week scouting, you can roll twice on the table and pick the higher result (only roll the percentile twice). Anything richer than that, and it's an adventure all it's own. What happens when the PC fails? This is entirely up to the DM's imagination. The player could be walked in on. The PC might complete his infiltration and simply find nothing of value, or find that someone has gotten to the loot before him. The rafters could break sending the PC through the roof and into the main hall where a group of guards was resting. How it's handled is entirely up to the DM. Note, too, that this only talks about how difficult it is to get in and get out, not how to fence your stolen goods or prevent being tracked down (possibly by magical means). A prodigious burglar may find calls for adventurers to guard against invasions or locate stolen items. If you happen to steal something recognizable, you may not find anybody local that's willing to buy such a recognizable item. [/QUOTE]
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