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Dealing with rogue solo burglaring in town
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<blockquote data-quote="Jeff Carlsen" data-source="post: 6759043" data-attributes="member: 61749"><p>I like the table above s as a start. The carousing table is good for inspiration. </p><p></p><p>Roll a percentile die and add your level. </p><p></p><p>Some other possible entries:</p><p></p><p>You steal an secret scroll, a confidential message, or somehow learn a secret that someone would kill to keep hidden.</p><p></p><p>You fall off a roof or get caught in a dangerous trap. You take 3d6 damage.</p><p></p><p>Every place you target had already been hit by a more experienced thief. You earn nothing but shame.</p><p></p><p>You pick up a cursed magic item.</p><p></p><p>Captured by the watch. Spend 2d8 days in prison.</p><p></p><p>You pick pocket a fancy ball. Earn 3d6 x 100 gold pieces worth of jewelry.</p><p></p><p>You perform a feat so impressive, the local thieves guild holds you a party. You also earn 2d6 x 100 gp.</p></blockquote><p></p>
[QUOTE="Jeff Carlsen, post: 6759043, member: 61749"] I like the table above s as a start. The carousing table is good for inspiration. Roll a percentile die and add your level. Some other possible entries: You steal an secret scroll, a confidential message, or somehow learn a secret that someone would kill to keep hidden. You fall off a roof or get caught in a dangerous trap. You take 3d6 damage. Every place you target had already been hit by a more experienced thief. You earn nothing but shame. You pick up a cursed magic item. Captured by the watch. Spend 2d8 days in prison. You pick pocket a fancy ball. Earn 3d6 x 100 gold pieces worth of jewelry. You perform a feat so impressive, the local thieves guild holds you a party. You also earn 2d6 x 100 gp. [/QUOTE]
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Dealing with rogue solo burglaring in town
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