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General Tabletop Discussion
*Dungeons & Dragons
Dealing with stupidly high rolls.
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<blockquote data-quote="5ekyu" data-source="post: 7384511" data-attributes="member: 6919838"><p>"Of course we could have just gone round... but then that wouldnt have been very interesting."</p><p></p><p>If my players looked at dangerous and unknown and potentially lethal option vs safe option with neither being better for mission and chose the former, well, i would be wondering about them.</p><p></p><p>See, usually its like "we have to hurry so take the Blood Pass to save two days." Or something like that that makes them take risks... Not the "fun of seeing Rogelle die".</p><p></p><p>Part of that would be bourne out by say choosing the long way that is safe not being more boring. If its safe, its like 5m narration... then to other fun stuff.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7384511, member: 6919838"] "Of course we could have just gone round... but then that wouldnt have been very interesting." If my players looked at dangerous and unknown and potentially lethal option vs safe option with neither being better for mission and chose the former, well, i would be wondering about them. See, usually its like "we have to hurry so take the Blood Pass to save two days." Or something like that that makes them take risks... Not the "fun of seeing Rogelle die". Part of that would be bourne out by say choosing the long way that is safe not being more boring. If its safe, its like 5m narration... then to other fun stuff. [/QUOTE]
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Dealing with stupidly high rolls.
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