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Dealing with talk monkeys
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<blockquote data-quote="fba827" data-source="post: 4908015" data-attributes="member: 807"><p>As others have pointed out, one good skill check should not avoid an entire combat. The other option is of course to play it out entirely as a skill challenge (also a valid tactic)</p><p></p><p>But, let's say there is a good skill check at the start but you know it will break down to combat later (they won't be able to keep up the social skill checks once the other PCs start acting in there)...</p><p>So what does the one/two good diplomacy rolls get the party? (i.e. a mix of diplomacy followed by combat)</p><p></p><p> * One person (above) suggested a surprise round (to reflect the enemy's slow response to an attack during parley).</p><p> * maybe, for the first round of combat, the enemies take a -1 per 2 diplomacy success (to reflect that "but, we were just about to have tea and cookies!" hesitation)</p><p> * maybe it grants the PC who succeeded in diplmacy combat advantage for the first round (to reflect the enemy not expecting it from that person)</p><p> * it buys the PCs the option to withdrawl without being persued</p><p></p><p>Not all of these are great ideas, nor will they all work equally in every situation. Just trying to get some ideas that could be considered....</p><p></p><p>Anyway, what are some other ideas?</p></blockquote><p></p>
[QUOTE="fba827, post: 4908015, member: 807"] As others have pointed out, one good skill check should not avoid an entire combat. The other option is of course to play it out entirely as a skill challenge (also a valid tactic) But, let's say there is a good skill check at the start but you know it will break down to combat later (they won't be able to keep up the social skill checks once the other PCs start acting in there)... So what does the one/two good diplomacy rolls get the party? (i.e. a mix of diplomacy followed by combat) * One person (above) suggested a surprise round (to reflect the enemy's slow response to an attack during parley). * maybe, for the first round of combat, the enemies take a -1 per 2 diplomacy success (to reflect that "but, we were just about to have tea and cookies!" hesitation) * maybe it grants the PC who succeeded in diplmacy combat advantage for the first round (to reflect the enemy not expecting it from that person) * it buys the PCs the option to withdrawl without being persued Not all of these are great ideas, nor will they all work equally in every situation. Just trying to get some ideas that could be considered.... Anyway, what are some other ideas? [/QUOTE]
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