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Dealing with talk monkeys
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<blockquote data-quote="KKDragonLord" data-source="post: 4908562" data-attributes="member: 53721"><p>On these occasions the best thing is to allow a partial success to occur, for example, the Diplomacy roll was quite good indeed and considering the level of the enemies it definitely should have an effect, the battle should not be avoided by any means whatsoever but there still should be a visible tangible gain from it instead of just a "sorry, it was great but you can't avoid this combat therefore it wasn't really useful".</p><p></p><p>What i would have done in that instance was:</p><p>A) Make a commanding officer tell them to wait while he goes to another post, or send one of the guards try to get them a permission to pass (or something similar), making the encounter easier.</p><p></p><p>B) Provide an opportunity for making the fight easier by removing some enemies from fortified positions, or just lowering their alertness level and making some enemies under-equipped. Making the encounter easier, if the players take advantage of the opportunity.</p><p></p><p>Etc..., on both counts it would be good measure to stress to the player that he won't have a way out of combat if he wants to pass and he should take the opportunity for an easier encounter instead.</p><p></p><p>This way you get to keep the encounters going and still make visible substantial rewards for diplomatic efforts, and can even point out that they are still getting the full xp for the encounter.</p></blockquote><p></p>
[QUOTE="KKDragonLord, post: 4908562, member: 53721"] On these occasions the best thing is to allow a partial success to occur, for example, the Diplomacy roll was quite good indeed and considering the level of the enemies it definitely should have an effect, the battle should not be avoided by any means whatsoever but there still should be a visible tangible gain from it instead of just a "sorry, it was great but you can't avoid this combat therefore it wasn't really useful". What i would have done in that instance was: A) Make a commanding officer tell them to wait while he goes to another post, or send one of the guards try to get them a permission to pass (or something similar), making the encounter easier. B) Provide an opportunity for making the fight easier by removing some enemies from fortified positions, or just lowering their alertness level and making some enemies under-equipped. Making the encounter easier, if the players take advantage of the opportunity. Etc..., on both counts it would be good measure to stress to the player that he won't have a way out of combat if he wants to pass and he should take the opportunity for an easier encounter instead. This way you get to keep the encounters going and still make visible substantial rewards for diplomatic efforts, and can even point out that they are still getting the full xp for the encounter. [/QUOTE]
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