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Dealing with talk monkeys
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<blockquote data-quote="FurryFighter" data-source="post: 4908866" data-attributes="member: 85087"><p>OR... you're narrating a story by talking about the minotaur. ever saw the movie, stand by me? I thought DMs were part storyteller too, if the PCs players can keep from metagaming based on hearing personal thought out loud, so that they play through their character's eyes (and therefor only "knowing" what they would know when making decisions and so on), while enjoying 3rd person perspective of a player, it goes from "good roleplay." to "good roleplay!". thats just how we roll in my hood.. triple pun intended..</p><p></p><p></p><p></p><p>Awesome. This sounds like a fun group. Very Jack Bauer/24.</p><p></p><p></p><p></p><p>thats a semi-decent idea. maybe if they LOOK like they wont back down without a fight, then they can roll intimidation to see if they REALLY wont back down, or if they will.</p><p></p><p>Instead of definitive statements, make them more open to options later on. That would be my suggestion when using such a tactic as this to facilitate game movement.</p></blockquote><p></p>
[QUOTE="FurryFighter, post: 4908866, member: 85087"] OR... you're narrating a story by talking about the minotaur. ever saw the movie, stand by me? I thought DMs were part storyteller too, if the PCs players can keep from metagaming based on hearing personal thought out loud, so that they play through their character's eyes (and therefor only "knowing" what they would know when making decisions and so on), while enjoying 3rd person perspective of a player, it goes from "good roleplay." to "good roleplay!". thats just how we roll in my hood.. triple pun intended.. Awesome. This sounds like a fun group. Very Jack Bauer/24. thats a semi-decent idea. maybe if they LOOK like they wont back down without a fight, then they can roll intimidation to see if they REALLY wont back down, or if they will. Instead of definitive statements, make them more open to options later on. That would be my suggestion when using such a tactic as this to facilitate game movement. [/QUOTE]
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