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Dealing with talk monkeys
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<blockquote data-quote="Turtlejay" data-source="post: 4908988" data-attributes="member: 70267"><p>He is just being negative...nothing new there, really.</p><p></p><p>Turning a well designed combat encounter into an on-the-fly skill challenge makes me more than a little disappointed. I don't think I would want to go that route. If the PC didn't get filled with arrows for approaching to talk, and still made an impact after all those situational penalties, I would consider letting that be the first in a series of rolls to pull the wool over the Hobgoblin's eyes. But not an easy button.</p><p></p><p>He reasons with the gate guard and gets him to let his guard down. The rest of the party advances and presents their case for why they should. . .wait, what was the party after?</p><p></p><p>See, to me that is what makes a huge difference here. If it was something like a robber ambush, the party just earned themselves a surprise round instead of the other way around. But, if the party needed something the Hobgoblins had, or came to kill one of their allies, no amount of pure Diplomacy will get them what they want. Try an on the fly challenge to get an advantage, but would you require the party to hand over their Cleric if you rolled a natural 20 on Diplomacy versus them?</p><p></p><p>As has been repeatedly stated, Diplomacy is not mind control. The use of an Encounter Utility Power with no other combat use is not a great loss of resources.</p><p></p><p>Jay</p></blockquote><p></p>
[QUOTE="Turtlejay, post: 4908988, member: 70267"] He is just being negative...nothing new there, really. Turning a well designed combat encounter into an on-the-fly skill challenge makes me more than a little disappointed. I don't think I would want to go that route. If the PC didn't get filled with arrows for approaching to talk, and still made an impact after all those situational penalties, I would consider letting that be the first in a series of rolls to pull the wool over the Hobgoblin's eyes. But not an easy button. He reasons with the gate guard and gets him to let his guard down. The rest of the party advances and presents their case for why they should. . .wait, what was the party after? See, to me that is what makes a huge difference here. If it was something like a robber ambush, the party just earned themselves a surprise round instead of the other way around. But, if the party needed something the Hobgoblins had, or came to kill one of their allies, no amount of pure Diplomacy will get them what they want. Try an on the fly challenge to get an advantage, but would you require the party to hand over their Cleric if you rolled a natural 20 on Diplomacy versus them? As has been repeatedly stated, Diplomacy is not mind control. The use of an Encounter Utility Power with no other combat use is not a great loss of resources. Jay [/QUOTE]
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