Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dealing with talk monkeys
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ExploderWizard" data-source="post: 4909408" data-attributes="member: 66434"><p>This is generally the problem I have with scene setting, staging, and far too many assumptions about PC actions. The players are most satisfied when thier decisions matter to the overall situation. Does this mean that a high level skill monkey should just "win" by pushing his 1 trick button? No.</p><p> </p><p>Players who try and find creative ways to solve problems beyond killing and looting shouldn't be denied opportunities because the DM has set up a cool fight scene and wants the PC's embroiled in a certain situation.</p><p> </p><p>As a DM, I see a diplomacy attempt as an opportunity for me to do some roleplaying and see how fast the players can think on thier feet. I like the concept of "everybody wants something". The diplomacy roll might get hostilities temporarily suspended and the NPCs/monsters to listen to offers but nobody gets something for nothing. Maybe the monsters have something that they really want and the PC's might not be seen passing by if said something were brought to them, wink wink. Now the players have a choice- do as instructed, leave, or initiate hostility. </p><p> </p><p>If combat cannot be won with a single roll than neither should diplomacy. Diplomacy does work wonders as a gateway to more options than charge.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4909408, member: 66434"] This is generally the problem I have with scene setting, staging, and far too many assumptions about PC actions. The players are most satisfied when thier decisions matter to the overall situation. Does this mean that a high level skill monkey should just "win" by pushing his 1 trick button? No. Players who try and find creative ways to solve problems beyond killing and looting shouldn't be denied opportunities because the DM has set up a cool fight scene and wants the PC's embroiled in a certain situation. As a DM, I see a diplomacy attempt as an opportunity for me to do some roleplaying and see how fast the players can think on thier feet. I like the concept of "everybody wants something". The diplomacy roll might get hostilities temporarily suspended and the NPCs/monsters to listen to offers but nobody gets something for nothing. Maybe the monsters have something that they really want and the PC's might not be seen passing by if said something were brought to them, wink wink. Now the players have a choice- do as instructed, leave, or initiate hostility. If combat cannot be won with a single roll than neither should diplomacy. Diplomacy does work wonders as a gateway to more options than charge.:D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dealing with talk monkeys
Top