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Dealing with talk monkeys
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<blockquote data-quote="Saeviomagy" data-source="post: 4911144" data-attributes="member: 5890"><p>As previously indicated, I'd be happy to let a diplomacy check do the exact same thing that an in-combat intimidate check could do - cause the foes to back down once bloodied "You guys have done your part, and you're obviously going to lose. Why don't we all act like civilized adults: we'll let you live, and you run away".</p><p></p><p>Or alternately doing something like being able to keep them talking until one heads off to the loo/out for a smoke etc, and thus fighting one less creature. Or even getting them to open the gate and have a game of cards (they'll still fight you if you try to pass, but at least the gate is open).</p><p></p><p>Totally bypassing the encounter is too much though: it causes all the effort put into creating the encounter to go to waste, it makes any character without diplomacy feel bored, and it's going to mean that you run through entire adventures in a single night with about 10 die rolls.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 4911144, member: 5890"] As previously indicated, I'd be happy to let a diplomacy check do the exact same thing that an in-combat intimidate check could do - cause the foes to back down once bloodied "You guys have done your part, and you're obviously going to lose. Why don't we all act like civilized adults: we'll let you live, and you run away". Or alternately doing something like being able to keep them talking until one heads off to the loo/out for a smoke etc, and thus fighting one less creature. Or even getting them to open the gate and have a game of cards (they'll still fight you if you try to pass, but at least the gate is open). Totally bypassing the encounter is too much though: it causes all the effort put into creating the encounter to go to waste, it makes any character without diplomacy feel bored, and it's going to mean that you run through entire adventures in a single night with about 10 die rolls. [/QUOTE]
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