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General Tabletop Discussion
*TTRPGs General
Dealing With The Fun Of Area of Effect Spells
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<blockquote data-quote="Olaf the Stout" data-source="post: 3301188" data-attributes="member: 13703"><p>Slightly related to this thread <a href="http://www.enworld.org/showthread.php?t=186253" target="_blank">here</a> about Sorcerer's vs Wizards is a new challenge I faced for the first time as a DM last night, multiple AoE spells. One Sorcerer fired off 6 <em>Fireballs</em> in 5 combats (over 2 days in game time) and the other Sorcerer let go with a few <em>Snowball Swarms</em>.</p><p></p><p>Left in the wake were over 30 Zombies and Skeletons, 2 Zombie Ogre, 1 Troll, a CR 10 Sorcerer and about 20 Fiendish Locathah. The damage that the other 3 party members contributed was quite small in comparison.</p><p></p><p>Now a few of the situations were perfect for AoE spells like these. The Zombies and Skeletons were in one big mass, charging (well charging for Zombies!) towards the PC's and the Zombie Ogres and Troll were also right next to each other. Only once was a PC caught in the crossfire. The rogue got caught in the first <em>Fireball</em> that was cast (and failed his save on a 1!) which took him down to single digit hit points.</p><p></p><p>So the question is now, how do I respond? I don't want to be mean and suddenly give everyone Improved Evasion or Immunity to Fire and I don't want all the baddies to walk 30ft apart from each other either. At the same time I don't want my game to become predictable with <em>Fireball</em> becoming the solution to every problem in combat.</p><p></p><p>I could have the party cop some <em>Fireballs</em> back. They have already experienced one and it wasn't pretty. Everyone was caught in the blast and 2 characters were nearly killed. With 2 Sorcerers in the party they can dish out the damage but they can't really take it. This is a good "solution" every once in a while but at the same time it's not much fun to die simply because you rolled crappy once on your Reflex save.</p><p></p><p>So, what do I do now?</p><p></p><p>Olaf the Stout</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 3301188, member: 13703"] Slightly related to this thread [URL=http://www.enworld.org/showthread.php?t=186253]here[/URL] about Sorcerer's vs Wizards is a new challenge I faced for the first time as a DM last night, multiple AoE spells. One Sorcerer fired off 6 [I]Fireballs[/I] in 5 combats (over 2 days in game time) and the other Sorcerer let go with a few [I]Snowball Swarms[/I]. Left in the wake were over 30 Zombies and Skeletons, 2 Zombie Ogre, 1 Troll, a CR 10 Sorcerer and about 20 Fiendish Locathah. The damage that the other 3 party members contributed was quite small in comparison. Now a few of the situations were perfect for AoE spells like these. The Zombies and Skeletons were in one big mass, charging (well charging for Zombies!) towards the PC's and the Zombie Ogres and Troll were also right next to each other. Only once was a PC caught in the crossfire. The rogue got caught in the first [I]Fireball[/I] that was cast (and failed his save on a 1!) which took him down to single digit hit points. So the question is now, how do I respond? I don't want to be mean and suddenly give everyone Improved Evasion or Immunity to Fire and I don't want all the baddies to walk 30ft apart from each other either. At the same time I don't want my game to become predictable with [I]Fireball[/I] becoming the solution to every problem in combat. I could have the party cop some [I]Fireballs[/I] back. They have already experienced one and it wasn't pretty. Everyone was caught in the blast and 2 characters were nearly killed. With 2 Sorcerers in the party they can dish out the damage but they can't really take it. This is a good "solution" every once in a while but at the same time it's not much fun to die simply because you rolled crappy once on your Reflex save. So, what do I do now? Olaf the Stout [/QUOTE]
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