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Dealing with the low-Cha party
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<blockquote data-quote="AFGNCAAP" data-source="post: 1649270" data-attributes="member: 871"><p>I agree with this as well, though part of me wonders if the poster's intent is to show that Cha isn't really a dump stat anymore. RPing can work well, but PCs with High Charismas yet who perform bad deeds & actions could suffer similar situations.</p><p></p><p>I'd emphasize not just pure-RPing situations that tie into the stat, but a few more mechanically-based ones as well. For example, being able to meet a particularly high DC via a Cha-based skill check, or using a Cha-based ability like turn undead or Wild Empathy in order to successfully achieve a key goal of an adventure. And to a degree, possibly showing how dangerous it is to have <em>any</em> stat at a low number (esp. a below average one).</p><p></p><p>Then again, I think it's feasible that the players are having an adverse reaction to past adventures & campaign events. I know that I've encountered several players in my group all trying to get a high Dex, and often taking classes & races that focus on using high Dex. Essentially, they're seeing Dex as "the" stat to have, combat-wise. However, what they often don't realize is that in certain situations, Dex can be worthless--if the PCs are flat-footed, <em>held</em>, in an area that severely limits movement, has no value when it comes to Will- or Fort-based saves, etc. The nice thing about D&D is that each stat his its uses & limits.</p><p></p><p>I think that it's a good strategy for a group to have all the bases covered--at the least, each party member should have a stat (maybe 2, if it's a smaller group) which they excel in. It allows the party a chance to have someone present who can deal with a particular situation that the other party members can't handle. The party shouldn't solely consist of members with maxed-out or almost-maxed-out values in each stat, but then again, they really shouldn't have a general lack or weakness in the same area(s) either.</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 1649270, member: 871"] I agree with this as well, though part of me wonders if the poster's intent is to show that Cha isn't really a dump stat anymore. RPing can work well, but PCs with High Charismas yet who perform bad deeds & actions could suffer similar situations. I'd emphasize not just pure-RPing situations that tie into the stat, but a few more mechanically-based ones as well. For example, being able to meet a particularly high DC via a Cha-based skill check, or using a Cha-based ability like turn undead or Wild Empathy in order to successfully achieve a key goal of an adventure. And to a degree, possibly showing how dangerous it is to have [I]any[/I] stat at a low number (esp. a below average one). Then again, I think it's feasible that the players are having an adverse reaction to past adventures & campaign events. I know that I've encountered several players in my group all trying to get a high Dex, and often taking classes & races that focus on using high Dex. Essentially, they're seeing Dex as "the" stat to have, combat-wise. However, what they often don't realize is that in certain situations, Dex can be worthless--if the PCs are flat-footed, [I]held[/I], in an area that severely limits movement, has no value when it comes to Will- or Fort-based saves, etc. The nice thing about D&D is that each stat his its uses & limits. I think that it's a good strategy for a group to have all the bases covered--at the least, each party member should have a stat (maybe 2, if it's a smaller group) which they excel in. It allows the party a chance to have someone present who can deal with a particular situation that the other party members can't handle. The party shouldn't solely consist of members with maxed-out or almost-maxed-out values in each stat, but then again, they really shouldn't have a general lack or weakness in the same area(s) either. [/QUOTE]
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