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Dealing with the low-Cha party
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<blockquote data-quote="Herpes Cineplex" data-source="post: 1649456" data-attributes="member: 16936"><p>Well, personally, if it was really beginning to bug me I'd start openly making fun of them for saying things like "Fred wasted 20 minutes talking to this guy," and for making characters who have all the vibrant personality of a stalk of celery. When one of them wanted something from an NPC, I'd mock them for even thinking about stuff like that, considering how unremarkable and antisocial their characters are. If things continued, I'd probably depopulate the game world and let everything slide into completely generic descriptions.</p><p></p><p>"You enter The Town. I guess there's The Tavern and The Street and then, oh, I guess The Store. And other stuff, but all of that is melting into a grey mist. What's down The Street? Just mist. Doesn't matter. It's not like anyone actually gives a crap about what's in any of these towns anyway, right? Besides, it's not like any of your characters can do anything interesting in a town, so I don't know why you bother going to them." (Fun fact: I had a GM in high school who did this exact thing, and it got IMMEDIATE behavior modification from everyone at the table. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>Then again, I might just stop running D&D for them and start running games where killing people and taking their stuff is no longer an option (or at least not the choice that brings the most power and rewards). Eventually the savvier players in the group will notice that talky, social characters get to do all the fun stuff and be the coolest people around while the mumbling combat grunts are left with absolutely nothing to do, and maybe some of them will discover that it's sort of fun to have in-character conversations and act like your PC actually lives in the gameworld.</p><p></p><p></p><p>But that's me. I'm kind of a sarcastic jerk, and also I don't have much fun running a game where the PCs don't ever have any social interaction with the gameworld; players like the ones you describe would have gotten right up my nose very early on.</p><p></p><p>So I'd be trying to make them feel ashamed of only being at the table to roll a d20 and see who dies, and taking kind of a passive-aggressive route towards bullying them into playing in a way that makes GMing more fun for me. </p><p></p><p>Maybe it would work, maybe it wouldn't, but I know for a fact that the idea of Charisma-draining traps and monsters just doesn't make any sense to me. Man, if the problem is them not playing characters who can have social interaction with NPCs, the <em>last</em> thing I'd care about is whether I could find a way to make low Charisma a liability in hack-and-slash combat. How much social interaction are they going to be getting there? What do I gain from getting them to buy up their Cha just to not die in yet another tedious, personality-free combat scene?</p><p></p><p>--</p><p>this thread makes me realize how grateful i am for the people i game with</p><p>ryan</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1649456, member: 16936"] Well, personally, if it was really beginning to bug me I'd start openly making fun of them for saying things like "Fred wasted 20 minutes talking to this guy," and for making characters who have all the vibrant personality of a stalk of celery. When one of them wanted something from an NPC, I'd mock them for even thinking about stuff like that, considering how unremarkable and antisocial their characters are. If things continued, I'd probably depopulate the game world and let everything slide into completely generic descriptions. "You enter The Town. I guess there's The Tavern and The Street and then, oh, I guess The Store. And other stuff, but all of that is melting into a grey mist. What's down The Street? Just mist. Doesn't matter. It's not like anyone actually gives a crap about what's in any of these towns anyway, right? Besides, it's not like any of your characters can do anything interesting in a town, so I don't know why you bother going to them." (Fun fact: I had a GM in high school who did this exact thing, and it got IMMEDIATE behavior modification from everyone at the table. ;) ) Then again, I might just stop running D&D for them and start running games where killing people and taking their stuff is no longer an option (or at least not the choice that brings the most power and rewards). Eventually the savvier players in the group will notice that talky, social characters get to do all the fun stuff and be the coolest people around while the mumbling combat grunts are left with absolutely nothing to do, and maybe some of them will discover that it's sort of fun to have in-character conversations and act like your PC actually lives in the gameworld. But that's me. I'm kind of a sarcastic jerk, and also I don't have much fun running a game where the PCs don't ever have any social interaction with the gameworld; players like the ones you describe would have gotten right up my nose very early on. So I'd be trying to make them feel ashamed of only being at the table to roll a d20 and see who dies, and taking kind of a passive-aggressive route towards bullying them into playing in a way that makes GMing more fun for me. Maybe it would work, maybe it wouldn't, but I know for a fact that the idea of Charisma-draining traps and monsters just doesn't make any sense to me. Man, if the problem is them not playing characters who can have social interaction with NPCs, the [i]last[/i] thing I'd care about is whether I could find a way to make low Charisma a liability in hack-and-slash combat. How much social interaction are they going to be getting there? What do I gain from getting them to buy up their Cha just to not die in yet another tedious, personality-free combat scene? -- this thread makes me realize how grateful i am for the people i game with ryan [/QUOTE]
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