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Dealing with the low-Cha party
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<blockquote data-quote="Pbartender" data-source="post: 1649477" data-attributes="member: 7533"><p>The same way that I taught my players that Necromancers, Enchanters and Illusionists are worthwhile and powerful choices for wizard specialization...</p><p></p><p>You set a good example through your NPCs.</p><p></p><p>Create a BBEG who is the epitome of what you want your characters to be. Make him the same level as the PCs. Create him using only the Core Rulebooks. And always play strictly by the book whenever they encounter him... Do not cheat under any circumstances.</p><p></p><p>For you, this character should be a behind-the-scenes kingpin. He is so charismatic that he simplyy does need to get hiw own hands dirty. He has extremely loyal expert troubleshooters (Leadership feat) to do the job for him. He can effectively cut off the PCs' supply lines by ruining their reputations and credibility (through quietly subtle Bluff, Diplomacy and Intimidate checks with the townspeople) in every town they visit. No one will want to do business with them, no one will want to give them information, no will want to give them any assistance. Violence will not get them any leeway, but instead thrown in jail by the magistrate (who may also be in the pocket of the BBEG).</p><p></p><p>Show them what you CAN do with a high charisma, make it a liability, but do it in a way that shows them the out-of-combat benefits of having the ability, rather than showing them the in-combat disadvantages of not having it.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 1649477, member: 7533"] The same way that I taught my players that Necromancers, Enchanters and Illusionists are worthwhile and powerful choices for wizard specialization... You set a good example through your NPCs. Create a BBEG who is the epitome of what you want your characters to be. Make him the same level as the PCs. Create him using only the Core Rulebooks. And always play strictly by the book whenever they encounter him... Do not cheat under any circumstances. For you, this character should be a behind-the-scenes kingpin. He is so charismatic that he simplyy does need to get hiw own hands dirty. He has extremely loyal expert troubleshooters (Leadership feat) to do the job for him. He can effectively cut off the PCs' supply lines by ruining their reputations and credibility (through quietly subtle Bluff, Diplomacy and Intimidate checks with the townspeople) in every town they visit. No one will want to do business with them, no one will want to give them information, no will want to give them any assistance. Violence will not get them any leeway, but instead thrown in jail by the magistrate (who may also be in the pocket of the BBEG). Show them what you CAN do with a high charisma, make it a liability, but do it in a way that shows them the out-of-combat benefits of having the ability, rather than showing them the in-combat disadvantages of not having it. [/QUOTE]
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