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General Tabletop Discussion
*Pathfinder & Starfinder
Dealing with the pressure of underwater pressure..
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<blockquote data-quote="Three_Haligonians" data-source="post: 2817041" data-attributes="member: 19546"><p>Stormwrack rules on deep sea pressure is a simple 1d6 damage per 100ft deep per minute of exposure. This sounded fine for my game until I realized it was taking place on the ocean floor which, taking a cue from RL, is close to 12,000ft down. That clocks in at 120d6 dmg per minute of exposure! Even though I'm running a game for a group of 6 30th lvl characters, that kind of damage will certainly take them out quickly.</p><p></p><p>Stormwrack also provides spells that will take care of that problem, making characters immune to pressure damage and whatnot. The problem is my players are smart - too smart in fact because when they realized that they would be dependant on spells and magic to breathe underwater, they realized they would be vulnerable to dispel magic and similliar effects from the enemey and then they realized that their "pressure protection" would be vulnerable as well.</p><p></p><p>There are a few non-magical ways to get air under the sea that they can learn about and get access too and in fact, we'll have some fun when the villains do indeed dispel their water breathing - that's easy, they have some time before they drown to save themselves.</p><p></p><p>But what of the pressure? Are there any non-magical ways to get used to deep sea pressure? If they lose that protection, chances are the first incursion of damage will kill them (unless I roll really low on my 120d6 damage).</p><p></p><p>Any thoughts?</p><p></p><p>J from Three Haligonians</p></blockquote><p></p>
[QUOTE="Three_Haligonians, post: 2817041, member: 19546"] Stormwrack rules on deep sea pressure is a simple 1d6 damage per 100ft deep per minute of exposure. This sounded fine for my game until I realized it was taking place on the ocean floor which, taking a cue from RL, is close to 12,000ft down. That clocks in at 120d6 dmg per minute of exposure! Even though I'm running a game for a group of 6 30th lvl characters, that kind of damage will certainly take them out quickly. Stormwrack also provides spells that will take care of that problem, making characters immune to pressure damage and whatnot. The problem is my players are smart - too smart in fact because when they realized that they would be dependant on spells and magic to breathe underwater, they realized they would be vulnerable to dispel magic and similliar effects from the enemey and then they realized that their "pressure protection" would be vulnerable as well. There are a few non-magical ways to get air under the sea that they can learn about and get access too and in fact, we'll have some fun when the villains do indeed dispel their water breathing - that's easy, they have some time before they drown to save themselves. But what of the pressure? Are there any non-magical ways to get used to deep sea pressure? If they lose that protection, chances are the first incursion of damage will kill them (unless I roll really low on my 120d6 damage). Any thoughts? J from Three Haligonians [/QUOTE]
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Dealing with the pressure of underwater pressure..
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