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Dear bloody god: Calystrx (Threats to Nentir Vale Preview)
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<blockquote data-quote="Aegeri" data-source="post: 5584784" data-attributes="member: 78116"><p>This is pretty much the way they've been going since MM3. Monster Vaults Dragons were <em>always</em> the example of the model going forward.</p><p>Not 100% true, because such effects are incredibly important for mitigating damage output. They now simply put do not trivialize the fight and instead of stacking tons of "until end of next turn stuns/dazes" <em>might</em> just have to do something different.</p><p></p><p>Like with effects that deny action, the point is to direct damage and prevent it from choosing what it does freely on every turn (ideally). The defender cannot hold its attention for very long and there are certain mark features that are easily removed with this.</p><p></p><p>Strikers are going to die by the creature rending them apart with its attacks if the defender isn't taking a turn via a mark and the controller isn't preventing it from getting all its turns. There aren't a lot of squishy strikers that will take something like 3 bites (one from an AP), a breath weapon and a zone without falling over dead pretty quickly.</p><p></p><p>It reminds me of how the new Dragons at high levels are exciting, immensely challenging and force the PCs to think very tactically. Before it was "Miss with Destructive Salutation and whack until dead". The ability to shed marks should be something exceptional and not used very often on the other hand.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5584784, member: 78116"] This is pretty much the way they've been going since MM3. Monster Vaults Dragons were [i]always[/i] the example of the model going forward. Not 100% true, because such effects are incredibly important for mitigating damage output. They now simply put do not trivialize the fight and instead of stacking tons of "until end of next turn stuns/dazes" [i]might[/i] just have to do something different. Like with effects that deny action, the point is to direct damage and prevent it from choosing what it does freely on every turn (ideally). The defender cannot hold its attention for very long and there are certain mark features that are easily removed with this. Strikers are going to die by the creature rending them apart with its attacks if the defender isn't taking a turn via a mark and the controller isn't preventing it from getting all its turns. There aren't a lot of squishy strikers that will take something like 3 bites (one from an AP), a breath weapon and a zone without falling over dead pretty quickly. It reminds me of how the new Dragons at high levels are exciting, immensely challenging and force the PCs to think very tactically. Before it was "Miss with Destructive Salutation and whack until dead". The ability to shed marks should be something exceptional and not used very often on the other hand. [/QUOTE]
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Dear bloody god: Calystrx (Threats to Nentir Vale Preview)
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