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Dear bloody god: Calystrx (Threats to Nentir Vale Preview)
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<blockquote data-quote="Aegeri" data-source="post: 5584805" data-attributes="member: 78116"><p>Action recovery works at the <em>end</em> of the creatures turn. The alternative kind you are thinking of works a little like superior will and applies at the start of a creatures turn.</p><p>Yes, by these mechanisms.</p><p></p><p>Lockdowns were caused by the continual application of non save ends "Until X turn" effects. This is precisely what action recovery solves and it's the best way to do it.</p><p>You haven't seen a lot of good epic defender builds have you? Not being snarky, but your typical fighter mark is -3 and with Warpriest (Albeit, poor poor nerfed Warpriest) was 2 attacks for violating the mark. If that is irrelevant, you have some funny ideas. Not to mention Battleminds have the incredibly good Lightning Rush, which if you position yourself smartly can easily draw away an entire blast attack from the rest of the party.</p><p>Because now you need better options: Like punting the creature away to avoid its breath and melee attacks. Instead of "Stun/Daze/Dominate until end of next turn and instantly win".</p><p></p><p>You don't appear to realize just how "I win" those effects were, because that's all that happened. Across 5 characters, apply one of them and say "I win".</p><p>You realize the entire party is going to be utterly hammered by this creature, so "Pouring on the damage" is going to result in dead characters. In my experience, only better tactics, smart positioning and good use of powers get you through an onslaught like this - which is why the newer dragons are so much better than the originals. While "Lockdown so it can't do anything" is literally "Have the strikers win the combat without any brains or tactics".</p><p>If it wasn't for the slide 3 on the bite the Knight would actually be a better defender. In this case, due to ending the mark on itself the Knight is actually roughly equal: All defenders can really only occupy this creatures attention for a single turn.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5584805, member: 78116"] Action recovery works at the [I]end[/I] of the creatures turn. The alternative kind you are thinking of works a little like superior will and applies at the start of a creatures turn. Yes, by these mechanisms. Lockdowns were caused by the continual application of non save ends "Until X turn" effects. This is precisely what action recovery solves and it's the best way to do it. You haven't seen a lot of good epic defender builds have you? Not being snarky, but your typical fighter mark is -3 and with Warpriest (Albeit, poor poor nerfed Warpriest) was 2 attacks for violating the mark. If that is irrelevant, you have some funny ideas. Not to mention Battleminds have the incredibly good Lightning Rush, which if you position yourself smartly can easily draw away an entire blast attack from the rest of the party. Because now you need better options: Like punting the creature away to avoid its breath and melee attacks. Instead of "Stun/Daze/Dominate until end of next turn and instantly win". You don't appear to realize just how "I win" those effects were, because that's all that happened. Across 5 characters, apply one of them and say "I win". You realize the entire party is going to be utterly hammered by this creature, so "Pouring on the damage" is going to result in dead characters. In my experience, only better tactics, smart positioning and good use of powers get you through an onslaught like this - which is why the newer dragons are so much better than the originals. While "Lockdown so it can't do anything" is literally "Have the strikers win the combat without any brains or tactics". If it wasn't for the slide 3 on the bite the Knight would actually be a better defender. In this case, due to ending the mark on itself the Knight is actually roughly equal: All defenders can really only occupy this creatures attention for a single turn. [/QUOTE]
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