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Dear bloody god: Calystrx (Threats to Nentir Vale Preview)
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<blockquote data-quote="Talaeden_Denthiir" data-source="post: 5585484" data-attributes="member: 18257"><p>Thanks for all of the great advice from everyone on making Cal an Epic Threat for my PC's. I'm still working on it. Some things I've been pondering.</p><p></p><p>I've always had a problem with Dragon's Breath weapons in 4E, although less so now. This is called Dungeons and <em><strong>Dragons</strong></em> after all. Most dragons of lore and prior editions being fearsome opponents. I mean in MMI, a level 15 Red Dragon does 2d12+6 damage with it's breath weapon. Yes, i know it is a 'controllery' effect and 'less damage to multiple opponents' but most PC controllers of that level get multiple powers that can do that with a mix of encounters and dailies. Yes, I also understand that this dragon is a 'defender solo' and it's breath weapon recharges on a 5 or 6. And Yes, i also understand that with MM3 and MV, the level 7 red dragon does more, so that if an official level 15 was out, it would do more, but many times rolling that 6 sider as a DM, the breath weapon never gets recharged.</p><p></p><p>That's why I like Cal. She acts on multiple initiative counts and can breath up to four times for 2d12+7 <strong><em>before</em></strong> recharging. The Breath weapon becomes more Iconic and Fearsome that way.</p><p></p><p>The thing that worries me though is her HP. Since MM3, the idea for HP going forward seemed to be among other things, "less HP, more Damage'. Looking at the Level 17 White Dragon in the MV (who's also a Brute), we see it has 668 HP, which is less than Cal even though she is <strong><em>3 levels lower</em></strong>. Was this intentional, due to the fact that she has multiple heads?</p><p></p><p>~Teo</p></blockquote><p></p>
[QUOTE="Talaeden_Denthiir, post: 5585484, member: 18257"] Thanks for all of the great advice from everyone on making Cal an Epic Threat for my PC's. I'm still working on it. Some things I've been pondering. I've always had a problem with Dragon's Breath weapons in 4E, although less so now. This is called Dungeons and [I][B]Dragons[/B][/I] after all. Most dragons of lore and prior editions being fearsome opponents. I mean in MMI, a level 15 Red Dragon does 2d12+6 damage with it's breath weapon. Yes, i know it is a 'controllery' effect and 'less damage to multiple opponents' but most PC controllers of that level get multiple powers that can do that with a mix of encounters and dailies. Yes, I also understand that this dragon is a 'defender solo' and it's breath weapon recharges on a 5 or 6. And Yes, i also understand that with MM3 and MV, the level 7 red dragon does more, so that if an official level 15 was out, it would do more, but many times rolling that 6 sider as a DM, the breath weapon never gets recharged. That's why I like Cal. She acts on multiple initiative counts and can breath up to four times for 2d12+7 [B][I]before[/I][/B] recharging. The Breath weapon becomes more Iconic and Fearsome that way. The thing that worries me though is her HP. Since MM3, the idea for HP going forward seemed to be among other things, "less HP, more Damage'. Looking at the Level 17 White Dragon in the MV (who's also a Brute), we see it has 668 HP, which is less than Cal even though she is [B][I]3 levels lower[/I][/B]. Was this intentional, due to the fact that she has multiple heads? ~Teo [/QUOTE]
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Dear bloody god: Calystrx (Threats to Nentir Vale Preview)
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