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Dear bloody god: Calystrx (Threats to Nentir Vale Preview)
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<blockquote data-quote="Riastlin" data-source="post: 5585505" data-attributes="member: 94022"><p>Yeah it does seem a bit high. The "less HP" thing though is not entirely accurate. HP, as a general rule, have remained the same. The difference is that encounters can now be lowered in level to provide the same challenge and lower level monsters can be used which has the effect of seemingly less hp as a level 14 monster will have fewer hp than a level 17 monster of the same role.</p><p> </p><p>As for Cal, I suppose it could be intentional, and certainly there's some room to argue that it should be that way, but yeah, per RAW this would be in error. In thinking about my plans for her, I may even give her an option to get outta Dodge on the second encounter after she's bloodied (only now with 5 heads). Let the PCs realize that they just keep making her more powerful. Its a tricky proposition though and would have to be carefully done, but doing this could make for a really interesting recurring villain, and one that the PCs will absolutely love to kill when they finally get the chance. I think in some ways this can be thought of in the same vein as Rodney Thompson's conversion article last week in that you are throwing a really tough challenge at the party and basically forcing them to plan ahead and make sure that they have found a way to trap Cal before they encounter her. Definitely makes them think as opposed to just simply hacking away with their most powerful spells.</p><p> </p><p>For a semi-similar example, I ran through Reavers of Harkenwold as a player. *SPOILER ALERT* Given the way our adventure went (essentially not all that well, but well enough) we ended up having to fight Nazin (or whatever his name is) three times before we finally killed him. My runepriest went into the last encounter with 8 HP and no surges. The fighter was at 23 HP and no surges. I ended up unconscious, but alive. Thing of it was though, as annoying as it was for him to get away twice, we felt the ultimate victory was that much sweeter in the end.</p><p> </p><p>So yeah, I'll have to be careful with how I plan out the Cal encounters, but I think it could make for a really awesome recurring villain as the PCs just keep making her more and more powerful.</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5585505, member: 94022"] Yeah it does seem a bit high. The "less HP" thing though is not entirely accurate. HP, as a general rule, have remained the same. The difference is that encounters can now be lowered in level to provide the same challenge and lower level monsters can be used which has the effect of seemingly less hp as a level 14 monster will have fewer hp than a level 17 monster of the same role. As for Cal, I suppose it could be intentional, and certainly there's some room to argue that it should be that way, but yeah, per RAW this would be in error. In thinking about my plans for her, I may even give her an option to get outta Dodge on the second encounter after she's bloodied (only now with 5 heads). Let the PCs realize that they just keep making her more powerful. Its a tricky proposition though and would have to be carefully done, but doing this could make for a really interesting recurring villain, and one that the PCs will absolutely love to kill when they finally get the chance. I think in some ways this can be thought of in the same vein as Rodney Thompson's conversion article last week in that you are throwing a really tough challenge at the party and basically forcing them to plan ahead and make sure that they have found a way to trap Cal before they encounter her. Definitely makes them think as opposed to just simply hacking away with their most powerful spells. For a semi-similar example, I ran through Reavers of Harkenwold as a player. *SPOILER ALERT* Given the way our adventure went (essentially not all that well, but well enough) we ended up having to fight Nazin (or whatever his name is) three times before we finally killed him. My runepriest went into the last encounter with 8 HP and no surges. The fighter was at 23 HP and no surges. I ended up unconscious, but alive. Thing of it was though, as annoying as it was for him to get away twice, we felt the ultimate victory was that much sweeter in the end. So yeah, I'll have to be careful with how I plan out the Cal encounters, but I think it could make for a really awesome recurring villain as the PCs just keep making her more and more powerful. [/QUOTE]
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Dear bloody god: Calystrx (Threats to Nentir Vale Preview)
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