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Dear bloody god: Calystrx (Threats to Nentir Vale Preview)
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<blockquote data-quote="Nullzone" data-source="post: 5588413" data-attributes="member: 97538"><p>You need some context to make terrain features work; what kind of monster is it and where is he?</p><p></p><p> Red dragon? Magma pits (and/or cooling magma slag), steam geysers, sulfur clouds are all contextually flavorful...sulfur clouds can obscure sight, cause an attack penalty due to choking for air, and ignite if they come into contact with flame. Steam geysers are in various places on the map, and on a specific initiative count (preferably not the dragon's, give the players a chance to react to that bit separately) approximately 25% of them erupt (roll dice to determine which), causing damage and sliding a few squares. Magma pits/slag cause damage if you enter or start your turn in one and immobilize with an escape dc.</p><p></p><p>Use terrain effects that are both semi random and synergistic with the solo himself; and when possible (again based on context), try to set them up so the players can exploit them against the monsters too (but give them potentially better odds at avoiding it or otherwise mitigating some of the effects; most solos aren't stupid, they aren't going to stand around something that is hazardous to their own safety without knowing they can shrug it off).</p><p></p><p>Tune up your solo to use some of these sort of effects to his advantage (fire attacks on the sulfur clouds is an obvious one, while something like a wing buffet push to send people into the magma is a little less apparent), and it should give the players a little more to think about on the battlefield than whether or not the Cleric should use Healing Word this turn. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Nullzone, post: 5588413, member: 97538"] You need some context to make terrain features work; what kind of monster is it and where is he? Red dragon? Magma pits (and/or cooling magma slag), steam geysers, sulfur clouds are all contextually flavorful...sulfur clouds can obscure sight, cause an attack penalty due to choking for air, and ignite if they come into contact with flame. Steam geysers are in various places on the map, and on a specific initiative count (preferably not the dragon's, give the players a chance to react to that bit separately) approximately 25% of them erupt (roll dice to determine which), causing damage and sliding a few squares. Magma pits/slag cause damage if you enter or start your turn in one and immobilize with an escape dc. Use terrain effects that are both semi random and synergistic with the solo himself; and when possible (again based on context), try to set them up so the players can exploit them against the monsters too (but give them potentially better odds at avoiding it or otherwise mitigating some of the effects; most solos aren't stupid, they aren't going to stand around something that is hazardous to their own safety without knowing they can shrug it off). Tune up your solo to use some of these sort of effects to his advantage (fire attacks on the sulfur clouds is an obvious one, while something like a wing buffet push to send people into the magma is a little less apparent), and it should give the players a little more to think about on the battlefield than whether or not the Cleric should use Healing Word this turn. :) [/QUOTE]
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Dear bloody god: Calystrx (Threats to Nentir Vale Preview)
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