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<blockquote data-quote="Tallifer" data-source="post: 5760125" data-attributes="member: 84661"><p>For D&D, including Fourth and Fifth Edition, this kind of makes sense, since there is almost no connexion with reality. I enjoy playing 4th edition because it avoids duplicating the humdrum and tedium of real life.</p><p></p><p>But if there are detailled skills and professions in a game, I prefer them to follow real life a little more. Because in real life, you can only get really good at something by practicing it a lot, which means you are not practicing something else. Now of course talent and intelligence can increase your capability to master a variety of skills, but in the end, the best fighter will not be the best diplomat nor the best armourer.</p><p></p><p>In which case a system like Call of Cthulhu makes more sense.</p></blockquote><p></p>
[QUOTE="Tallifer, post: 5760125, member: 84661"] For D&D, including Fourth and Fifth Edition, this kind of makes sense, since there is almost no connexion with reality. I enjoy playing 4th edition because it avoids duplicating the humdrum and tedium of real life. But if there are detailled skills and professions in a game, I prefer them to follow real life a little more. Because in real life, you can only get really good at something by practicing it a lot, which means you are not practicing something else. Now of course talent and intelligence can increase your capability to master a variety of skills, but in the end, the best fighter will not be the best diplomat nor the best armourer. In which case a system like Call of Cthulhu makes more sense. [/QUOTE]
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