Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Dear Team WotC: Better Pact Magic Fixes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 9006033" data-attributes="member: 6779196"><p>You are really bizarrely hung up on this word choice, aren't you?</p><p></p><p>Look, warlocks have a distinct mechanical identity from other 5e casters. Making them work like other 5e casters would ruin that mechanial identity. Whatever words you would rather I used to express that, just pretend I used them so we can move on from this incredibly pedantic point.</p><p></p><p>Not so. There's a difference in how many resources you need to manage as a player, how many encounters you need to manage them across, and the power of the spells those resources are used to cast. Other casters have several spell slots at each level, and typically only very few at their current highest level, all of which they must consider how they want to use throughout an entire adventuring day. That can be an enjoyable play pattern, I'm glad it's available as an option, but I don't need it to be how every single spellcaster works. It's nice having at least one class where your spellcasting is an encounter-based resource instead of an adventuring day resource, where you know you can cast a level-appropriate spell basically every combat, maybe a couple times in a combat if you're in a rough spot, and don't have to fiddle with a bunch of low-level spells and ration them all out across the entire day.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9006033, member: 6779196"] You are really bizarrely hung up on this word choice, aren't you? Look, warlocks have a distinct mechanical identity from other 5e casters. Making them work like other 5e casters would ruin that mechanial identity. Whatever words you would rather I used to express that, just pretend I used them so we can move on from this incredibly pedantic point. Not so. There's a difference in how many resources you need to manage as a player, how many encounters you need to manage them across, and the power of the spells those resources are used to cast. Other casters have several spell slots at each level, and typically only very few at their current highest level, all of which they must consider how they want to use throughout an entire adventuring day. That can be an enjoyable play pattern, I'm glad it's available as an option, but I don't need it to be how every single spellcaster works. It's nice having at least one class where your spellcasting is an encounter-based resource instead of an adventuring day resource, where you know you can cast a level-appropriate spell basically every combat, maybe a couple times in a combat if you're in a rough spot, and don't have to fiddle with a bunch of low-level spells and ration them all out across the entire day. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dear Team WotC: Better Pact Magic Fixes
Top