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Dear Team WotC: Better Pact Magic Fixes
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<blockquote data-quote="Mistwell" data-source="post: 9006119" data-attributes="member: 2525"><p>I respond to what you say because I can't see inside your head if you meant something different than what you said.</p><p></p><p>It's not like what you said was vague and open to interpterion here. You were adamant and repeated it. It's sounding like you regret it though.</p><p></p><p></p><p>Yeah they take a smaller number of hours to refresh their spell slots. I find this to me not particularly fascinating in terms of mechanical choices and doesn't feel like an "identity" to me but rather "artificial rule to place a constraint on spellcasting for balance reasons." Given you were open to changing that mechanic as long as it was different than other mechanics and gave roughly the same result, it doesn't seem like you think it's the identity either.</p><p></p><p></p><p></p><p></p><p>The one you were not particularly committed to anyway and is literally just a change in number of hours to refresh slots?</p><p></p><p></p><p>It was your argument. How am I to know what you meant by it if you didn't mean the words you used and you won't supply alternatives?</p><p></p><p></p><p></p><p>All true so fair enough on that. But you were open to adding more spell slots and altering the mechanic to allow for more burst usage and higher level spells so how committed are you really to the mechanic?</p><p></p><p></p><p>It's not encounter based. I think that is the major disconnect here. You're speaking in 4e terms about something that doesn't exist in 5e as if it does. A short rest is not supposed to be a substitute for encounter powers. Most people don't get as many short rests as they want. Some get zero. It's a big complaint for a lot of players, and has been for years, and a barrier to people playing the Warlock you love.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 9006119, member: 2525"] I respond to what you say because I can't see inside your head if you meant something different than what you said. It's not like what you said was vague and open to interpterion here. You were adamant and repeated it. It's sounding like you regret it though. Yeah they take a smaller number of hours to refresh their spell slots. I find this to me not particularly fascinating in terms of mechanical choices and doesn't feel like an "identity" to me but rather "artificial rule to place a constraint on spellcasting for balance reasons." Given you were open to changing that mechanic as long as it was different than other mechanics and gave roughly the same result, it doesn't seem like you think it's the identity either. The one you were not particularly committed to anyway and is literally just a change in number of hours to refresh slots? It was your argument. How am I to know what you meant by it if you didn't mean the words you used and you won't supply alternatives? All true so fair enough on that. But you were open to adding more spell slots and altering the mechanic to allow for more burst usage and higher level spells so how committed are you really to the mechanic? It's not encounter based. I think that is the major disconnect here. You're speaking in 4e terms about something that doesn't exist in 5e as if it does. A short rest is not supposed to be a substitute for encounter powers. Most people don't get as many short rests as they want. Some get zero. It's a big complaint for a lot of players, and has been for years, and a barrier to people playing the Warlock you love. [/QUOTE]
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Dear Team WotC: Better Pact Magic Fixes
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