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Dear Team WotC: Better Pact Magic Fixes
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<blockquote data-quote="Neonchameleon" data-source="post: 9006723" data-attributes="member: 87792"><p>I have literally never said this because I don't expect it. What I expect is that it will vary between sessions and sometimes the warlock is significantly OP and at other times they aren't. But fundamentally I expect there to be two "natural" breaks in the day for lunch and dinner.</p><p></p><p>I tend to run into the following:</p><ul> <li data-xf-list-type="ul">Warlocks can cast Hex before breakfast if they take it (I don't) and then have a short rest at breakfast</li> <li data-xf-list-type="ul">Wilderness encounters: these run few and large; after the fight either the bandit camp gets looted or the ranger butchers the meat. This is a case where the warlock always gets their short rests and are a little OP because of it.</li> <li data-xf-list-type="ul"><a href="https://www.roleplayingtips.com/5-room-dungeons/" target="_blank">Five room dungeon</a>. These, by the book contain two combat encounters and no time to rest between them. The warlock goes in fully loaded (because they've almost always had a rest before they get there; the wizard might not) but doesn't get a rest in the middle. But rooms 2 and 3 warlock invocations are often very useful and if the warlock's burning a slot it's to carry the party. So it's either one spell in each of the first and the fourth rooms or two in the fourth. And they get a rest at the end.</li> <li data-xf-list-type="ul">Urban exploration: The party probably has a lunch break and a dinner break. Even when the excrement hits the rotary air impeller it's very seldom more than three encounters (e.g. the group trying to kidnap someone or assassinate the PCs, following them back to their lair, and their boss) and then in one of the time blocks of morning, afternoon, evening. And when the excrement isn't hitting it's at most two encounters with there being time.</li> <li data-xf-list-type="ul">Politics and intrigue: As Urban Exploration. With the warlock being a charisma based class and politics taking time ... until it doesn't.</li> <li data-xf-list-type="ul">Megadungeons: These dungeons have safe areas because you're meant to camp there. One break for lunch, one for tea, and camping in them. No spells used to mug sentries (that's what Eldritch Blast is used for) or other low level combat.</li> </ul><p>So no I don't expect short rests <em>whenever</em>. I do however expect days that aren't five minute adventuring days - and to get one to two short rests in in them. And I expect PCs to eat and <em>that</em> to be a short rest.</p><p></p><p></p><p>If they were <em>just</em> using their pact magic as spells this might be a point. But warlocks also have invocations and (non-blade) pact boons. It takes a sixth level specialist illusionist wizard to keep up with a second level warlock for illusions (and they can then beat the warlock to a pulp because they can do more). And wizards don't start getting at will spells until IIRC level 17.</p><p></p><p>Pact magic is not the whole of the warlock's spellcasting. And if you ignore the rest of course you don't find it solid. An at will spell is often fundamentally conceptually different from something that's limited use and competing for resources.</p><p></p><p>You physically can't be a solid spellcaster without high level magic. The paladin is a solid warrior. The ranger is a solid skill monkey. The artificer is a solid ... disappointment? There are precisely zero solid <em>spellcasters</em> with half-casting.</p><p></p><p>Or do you genuinely think that the paladin fits what you consider a solid spellcaster to be? Solid class, yes.</p><p></p><p>And they don't have to track their invocations unless they've been silly and picked a trap. This is something wizards can't do until level 17.</p><p></p><p>I have.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9006723, member: 87792"] I have literally never said this because I don't expect it. What I expect is that it will vary between sessions and sometimes the warlock is significantly OP and at other times they aren't. But fundamentally I expect there to be two "natural" breaks in the day for lunch and dinner. I tend to run into the following: [LIST] [*]Warlocks can cast Hex before breakfast if they take it (I don't) and then have a short rest at breakfast [*]Wilderness encounters: these run few and large; after the fight either the bandit camp gets looted or the ranger butchers the meat. This is a case where the warlock always gets their short rests and are a little OP because of it. [*][URL='https://www.roleplayingtips.com/5-room-dungeons/']Five room dungeon[/URL]. These, by the book contain two combat encounters and no time to rest between them. The warlock goes in fully loaded (because they've almost always had a rest before they get there; the wizard might not) but doesn't get a rest in the middle. But rooms 2 and 3 warlock invocations are often very useful and if the warlock's burning a slot it's to carry the party. So it's either one spell in each of the first and the fourth rooms or two in the fourth. And they get a rest at the end. [*]Urban exploration: The party probably has a lunch break and a dinner break. Even when the excrement hits the rotary air impeller it's very seldom more than three encounters (e.g. the group trying to kidnap someone or assassinate the PCs, following them back to their lair, and their boss) and then in one of the time blocks of morning, afternoon, evening. And when the excrement isn't hitting it's at most two encounters with there being time. [*]Politics and intrigue: As Urban Exploration. With the warlock being a charisma based class and politics taking time ... until it doesn't. [*]Megadungeons: These dungeons have safe areas because you're meant to camp there. One break for lunch, one for tea, and camping in them. No spells used to mug sentries (that's what Eldritch Blast is used for) or other low level combat. [/LIST] So no I don't expect short rests [I]whenever[/I]. I do however expect days that aren't five minute adventuring days - and to get one to two short rests in in them. And I expect PCs to eat and [I]that[/I] to be a short rest. If they were [I]just[/I] using their pact magic as spells this might be a point. But warlocks also have invocations and (non-blade) pact boons. It takes a sixth level specialist illusionist wizard to keep up with a second level warlock for illusions (and they can then beat the warlock to a pulp because they can do more). And wizards don't start getting at will spells until IIRC level 17. Pact magic is not the whole of the warlock's spellcasting. And if you ignore the rest of course you don't find it solid. An at will spell is often fundamentally conceptually different from something that's limited use and competing for resources. You physically can't be a solid spellcaster without high level magic. The paladin is a solid warrior. The ranger is a solid skill monkey. The artificer is a solid ... disappointment? There are precisely zero solid [I]spellcasters[/I] with half-casting. Or do you genuinely think that the paladin fits what you consider a solid spellcaster to be? Solid class, yes. And they don't have to track their invocations unless they've been silly and picked a trap. This is something wizards can't do until level 17. I have. [/QUOTE]
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