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Dear Team WotC: Better Pact Magic Fixes
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9006840" data-attributes="member: 7040132"><p>A mechanic is a mechanic, and different mechanics appeal to different people, that is true. You're not wrong for liking Pact Magic for your personal character.</p><p></p><p>When I say "not elegant" I mean how it fits into a shared storytelling game. My definition of elegant "requires" that it fits into the pacing of the game. Pact Magic would only be elegant if all classes worked that way (like 4E). I have never played a 5e campaign where the Warlock wasn't at odds with the rest of the other PCs over resting. Not one. Class mechanics shouldn't be the thing the party argues about. They should argue about urgency and motive and choices.</p><p></p><p>While people call full caster spellcasting "Vancian" it really isn't. It <em>is</em> actually D&D magic, and that is not going away. That is the baseline that all magic must compare to, and work with (but not necessarily mirror). Maybe I'm lucky because I like D&D magic.</p><p></p><p>I think Warlocks can work. They obviously work well enough to be liked (and even preferred by some), but I think we can all agree that they need tweaked to fix the pacing problems. The trick is doing so without changing short or long rests themselves, or breaking the balance.</p><p></p><p>As mentioned in my previous post, I can get behind a 3rd level lesser "Commune With Patron" ability that allows the Warlock to commune for an "Arcane Recovery-like effect" to refresh their Pact Spells, as a nod to the "short rest" functionality. But on top of that, I think it would be more interesting if there were a greater cost the more you used it throughout the day. It would also reinforces their connection to the Pact holder for acquiring power.</p><p></p><p>In this paradigm, Pact Magic works much like it does, but they are not "short rest/encounter" powers. They are daily powers, that you can recharge by communing with your Patron, through your Pact Object, for 10 minutes. But every time you engage in that Communion after the [Nth] time, you get some some sort of penalty or diminishing return.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9006840, member: 7040132"] A mechanic is a mechanic, and different mechanics appeal to different people, that is true. You're not wrong for liking Pact Magic for your personal character. When I say "not elegant" I mean how it fits into a shared storytelling game. My definition of elegant "requires" that it fits into the pacing of the game. Pact Magic would only be elegant if all classes worked that way (like 4E). I have never played a 5e campaign where the Warlock wasn't at odds with the rest of the other PCs over resting. Not one. Class mechanics shouldn't be the thing the party argues about. They should argue about urgency and motive and choices. While people call full caster spellcasting "Vancian" it really isn't. It [I]is[/I] actually D&D magic, and that is not going away. That is the baseline that all magic must compare to, and work with (but not necessarily mirror). Maybe I'm lucky because I like D&D magic. I think Warlocks can work. They obviously work well enough to be liked (and even preferred by some), but I think we can all agree that they need tweaked to fix the pacing problems. The trick is doing so without changing short or long rests themselves, or breaking the balance. As mentioned in my previous post, I can get behind a 3rd level lesser "Commune With Patron" ability that allows the Warlock to commune for an "Arcane Recovery-like effect" to refresh their Pact Spells, as a nod to the "short rest" functionality. But on top of that, I think it would be more interesting if there were a greater cost the more you used it throughout the day. It would also reinforces their connection to the Pact holder for acquiring power. In this paradigm, Pact Magic works much like it does, but they are not "short rest/encounter" powers. They are daily powers, that you can recharge by communing with your Patron, through your Pact Object, for 10 minutes. But every time you engage in that Communion after the [Nth] time, you get some some sort of penalty or diminishing return. What do you think? [/QUOTE]
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