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Dear Wizards, I no longer have a clue what you're doing
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5491797" data-attributes="member: 82106"><p>I think the issue really is that Seeker feels like a rather fringe concept. Using a bow to exercise control feels rather forced. I can't think of a single example from myth, legend, or fantasy that this is building on. Beyond that it DOES feel like more of an extension of what other archery classes already do. If you're a bad-assed archer you can't just pigstick people? If a ranger can TS the heck out of the enemy you'd kind of expect a Seeker to have that basic vanilla level of competency with a bow as well.</p><p></p><p>OTOH the Hunter seems pretty complete and makes sense. It is just taking the basic ranger archer concept and extending it in a more solidly woodsy nature guy direction. The PHB1 ranger was nice in that he could be easily recast as pretty much any sort of guy with great bow skills. The only issue was if you wanted some more primal sort of old-fashioned ranger stuff to go with that you HAD to MC/Hybrid to get it. The Seeker class was a great resource for doing that, but as you say Hunter is just vastly simpler and accomplishes the same thing. In the course of which it pretty much leaves the Seeker without much reason to exist.</p><p></p><p>And that really IMHO is the core reason why Seeker simply hasn't gotten support. It is hard to figure out what to do with it. The concept seems forced to start with and even if you filled it out with another build and a lot more powers you'd still be feeling like you really wanted to mix in archer ranger with that. It just works better from a character building perspective.</p><p></p><p>Runepriest has somewhat the same issue. I think it turned out better in that respect, it has an interesting niche, but it is a very narrow niche. Then couple that with the exceedingly complex and fiddly mechanics and the class seems rather marginal. The concept deserves more support, but again I kind of get the feeling that the weight of opinion over at WotC is it should somehow live as an option within a broader class and that the mechanics really should be simplified. Hard to say if they will ever get around to that or figure out a really good way to do it, but I don't think we'll see a lot of support for the existing class as it is presented in PHB3.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5491797, member: 82106"] I think the issue really is that Seeker feels like a rather fringe concept. Using a bow to exercise control feels rather forced. I can't think of a single example from myth, legend, or fantasy that this is building on. Beyond that it DOES feel like more of an extension of what other archery classes already do. If you're a bad-assed archer you can't just pigstick people? If a ranger can TS the heck out of the enemy you'd kind of expect a Seeker to have that basic vanilla level of competency with a bow as well. OTOH the Hunter seems pretty complete and makes sense. It is just taking the basic ranger archer concept and extending it in a more solidly woodsy nature guy direction. The PHB1 ranger was nice in that he could be easily recast as pretty much any sort of guy with great bow skills. The only issue was if you wanted some more primal sort of old-fashioned ranger stuff to go with that you HAD to MC/Hybrid to get it. The Seeker class was a great resource for doing that, but as you say Hunter is just vastly simpler and accomplishes the same thing. In the course of which it pretty much leaves the Seeker without much reason to exist. And that really IMHO is the core reason why Seeker simply hasn't gotten support. It is hard to figure out what to do with it. The concept seems forced to start with and even if you filled it out with another build and a lot more powers you'd still be feeling like you really wanted to mix in archer ranger with that. It just works better from a character building perspective. Runepriest has somewhat the same issue. I think it turned out better in that respect, it has an interesting niche, but it is a very narrow niche. Then couple that with the exceedingly complex and fiddly mechanics and the class seems rather marginal. The concept deserves more support, but again I kind of get the feeling that the weight of opinion over at WotC is it should somehow live as an option within a broader class and that the mechanics really should be simplified. Hard to say if they will ever get around to that or figure out a really good way to do it, but I don't think we'll see a lot of support for the existing class as it is presented in PHB3. [/QUOTE]
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Dear Wizards, I no longer have a clue what you're doing
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