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<blockquote data-quote="stratagem" data-source="post: 5930827" data-attributes="member: 57803"><p>I'm quite a long time lurker but I wanted to pop in and speak to something that may have been completely missed by the blog and perhaps others. WotC themselves touted 4e as an 'evergreen' edition before its release. Obviously it won't be. The whole point of having an evergreen D&D product, to me, is having one set of simplified rules that everyone can hang their hat on and which they can build upon. 4e was a good way to do that, IMO, solely on the approach to how the rules were strictly codified. It didn't work regardless so we're off to 5e.</p><p></p><p>Now they haven't said a word about it being evergreen but it perhaps is a far better way to attempt such. A simple, clear set of rules that is designed to appeal to a great variety of play styles (the part that 4e seems to have gotten wrong) by attaching various 'modules' to the sides of the rules.</p><p></p><p>So what does this have to do with the blog? I dare say WotC is doing exactly what the blog is telling them to do (not counting e-publishing). It's just a different approach that won't hurt them as badly as the blog's approach. I'm betting on WotC having better market research than her. They are pushing a potential evergreen product that, hopefully, the majority of D&D gamers will adopt sooner or later. Then they can keep the core books in print and continue to print alternate 'core' modules. These core modules can be changed and altered for a better experience over time but you keep the rule core the same. These alternate modules still have everyone as a potential customer as groups will probably want to play D&D in a variety of ways after they tire of a specific module. ("I'm tired of high fantasy.. let's try a gritty version with the next campaign"). I do admit there is still the chance of splintering the base but less so than TSR's plethora of campaign worlds.</p><p></p><p>More simply and to borrow the tech analogy in the thread, they will be able to keep the same iOS and have many different products for sale without necessarily competing with themselves. I really thought they would try this with 4e after the PHB2 came out and I saw they were trying different things with the rules. The Wizard articles and interviews make me believe they are aware and are going to try this. I think the blog is shortsighted about what is really going on; especially since re-printing AD&D core books looks like an obvious testing of the waters to continue making money on old product while they move forward to gather everyone.</p><p></p><p>Or I could be fantastically wrong. It wouldn't be the first time <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="stratagem, post: 5930827, member: 57803"] I'm quite a long time lurker but I wanted to pop in and speak to something that may have been completely missed by the blog and perhaps others. WotC themselves touted 4e as an 'evergreen' edition before its release. Obviously it won't be. The whole point of having an evergreen D&D product, to me, is having one set of simplified rules that everyone can hang their hat on and which they can build upon. 4e was a good way to do that, IMO, solely on the approach to how the rules were strictly codified. It didn't work regardless so we're off to 5e. Now they haven't said a word about it being evergreen but it perhaps is a far better way to attempt such. A simple, clear set of rules that is designed to appeal to a great variety of play styles (the part that 4e seems to have gotten wrong) by attaching various 'modules' to the sides of the rules. So what does this have to do with the blog? I dare say WotC is doing exactly what the blog is telling them to do (not counting e-publishing). It's just a different approach that won't hurt them as badly as the blog's approach. I'm betting on WotC having better market research than her. They are pushing a potential evergreen product that, hopefully, the majority of D&D gamers will adopt sooner or later. Then they can keep the core books in print and continue to print alternate 'core' modules. These core modules can be changed and altered for a better experience over time but you keep the rule core the same. These alternate modules still have everyone as a potential customer as groups will probably want to play D&D in a variety of ways after they tire of a specific module. ("I'm tired of high fantasy.. let's try a gritty version with the next campaign"). I do admit there is still the chance of splintering the base but less so than TSR's plethora of campaign worlds. More simply and to borrow the tech analogy in the thread, they will be able to keep the same iOS and have many different products for sale without necessarily competing with themselves. I really thought they would try this with 4e after the PHB2 came out and I saw they were trying different things with the rules. The Wizard articles and interviews make me believe they are aware and are going to try this. I think the blog is shortsighted about what is really going on; especially since re-printing AD&D core books looks like an obvious testing of the waters to continue making money on old product while they move forward to gather everyone. Or I could be fantastically wrong. It wouldn't be the first time :) [/QUOTE]
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