Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dear Wizards of the Coast blog post...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="billd91" data-source="post: 5931043" data-attributes="member: 3400"><p>3.5 was, as far as I was concerned, a prime example of project creep. There were some necessary changes - the ranger and bard both needed major fixes. There were other instances where too much was frontloaded into a number of classes. There were spells that needed fixing like the buffs, haste, harm, and a few others that didn't have bonus types properly affixed. </p><p></p><p>Had they done all of that and not much more, I think 3.5 could have flown as a relatively minor patch with a new set of PHs being printed and a conversion document for those who didn't want to buy a new full book but wanted a list of the changes. A couple of the monster books released on the cusp of the two editions went this route - an update document was released updating the monsters in either the Fiend Folio or MM2 (I don't remember which) with new skill modifiers and damage reduction values... and little else was necessary.</p><p></p><p>But 3.5 went WAY beyond that - in some good ways and in some bad. Huge numbers of spells got changes, many minor and unnecessary. Some spells got hit too much with a nerf bat (the buffs and invisibility). Weapon sizes were a significant change-up. Yet the DMG also got a reasonably nice reorganization to make it easier to find certain often-referenced elements and damage reduction got a nice improvement. But overall, the 3.0 to 3.5 change was pretty big as far as new editions of games go, and was my first warning that WotC might not have a good handle on how to proceed with further edition changes.</p><p></p><p>The main issue is how much the game replaces yet remains backward compatible - or compatible with a little tweaking. Call of Cthulhu has undergone significant changes over the years - investigators get a LOT more skill points now than they did in CoC 1st edition. And some skills have changed. But those are easy to adjust to and adventures and supplements remain largely compatible (if possibly with NPCs a bit weaker by comparison), preserving a higher utility value for the collection of older products.</p></blockquote><p></p>
[QUOTE="billd91, post: 5931043, member: 3400"] 3.5 was, as far as I was concerned, a prime example of project creep. There were some necessary changes - the ranger and bard both needed major fixes. There were other instances where too much was frontloaded into a number of classes. There were spells that needed fixing like the buffs, haste, harm, and a few others that didn't have bonus types properly affixed. Had they done all of that and not much more, I think 3.5 could have flown as a relatively minor patch with a new set of PHs being printed and a conversion document for those who didn't want to buy a new full book but wanted a list of the changes. A couple of the monster books released on the cusp of the two editions went this route - an update document was released updating the monsters in either the Fiend Folio or MM2 (I don't remember which) with new skill modifiers and damage reduction values... and little else was necessary. But 3.5 went WAY beyond that - in some good ways and in some bad. Huge numbers of spells got changes, many minor and unnecessary. Some spells got hit too much with a nerf bat (the buffs and invisibility). Weapon sizes were a significant change-up. Yet the DMG also got a reasonably nice reorganization to make it easier to find certain often-referenced elements and damage reduction got a nice improvement. But overall, the 3.0 to 3.5 change was pretty big as far as new editions of games go, and was my first warning that WotC might not have a good handle on how to proceed with further edition changes. The main issue is how much the game replaces yet remains backward compatible - or compatible with a little tweaking. Call of Cthulhu has undergone significant changes over the years - investigators get a LOT more skill points now than they did in CoC 1st edition. And some skills have changed. But those are easy to adjust to and adventures and supplements remain largely compatible (if possibly with NPCs a bit weaker by comparison), preserving a higher utility value for the collection of older products. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dear Wizards of the Coast blog post...
Top