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Dear WotC: An Idea On How To Make Next a Success - Bring Back The Stories!
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<blockquote data-quote="ZombieRoboNinja" data-source="post: 6061168" data-attributes="member: 54843"><p>I've never been big one premade adventures, but for my money the 4e default campaign world - with the Feywild and Elemental Chaos and so on - is actually more interesting and involving than the other major pre-4e campaign settings (Greyhawk and especially FR). Dragonlance is a great series of novels but the 3.5e campaign setting seemed to me nothing like the books, because they made the silly decision to try to fit the campaign world to the new ruleset rather than the other way around. (Which would also be why the Forgotten Realms get nuked every century or so.)</p><p></p><p>Things I like about the 4e setting and hope to see carried into Next:</p><p>-The Grimm Brothers dark-fairy-tale feel of the Feywild. </p><p>-The Lovecraftian dangers of the Far Realm. </p><p>-The Greek/Roman intimations of the Dawn War and the lingering danger of the primordials.</p><p></p><p>...But my biggest hope is something that I think I glimpse in their general approach: the idea that the core mechanics should serve to enhance the game world, not the other way around. It's my hope that things like customizable cleric domains/deities, warlock pacts, wizard traditions, and a good selection of OPTIONAL races will all contribute to letting each official campaign setting or custom campaign world tie its own flavor and rules into the mechanics. The core can give us a lot of options and the settings can prune those options as needed.</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 6061168, member: 54843"] I've never been big one premade adventures, but for my money the 4e default campaign world - with the Feywild and Elemental Chaos and so on - is actually more interesting and involving than the other major pre-4e campaign settings (Greyhawk and especially FR). Dragonlance is a great series of novels but the 3.5e campaign setting seemed to me nothing like the books, because they made the silly decision to try to fit the campaign world to the new ruleset rather than the other way around. (Which would also be why the Forgotten Realms get nuked every century or so.) Things I like about the 4e setting and hope to see carried into Next: -The Grimm Brothers dark-fairy-tale feel of the Feywild. -The Lovecraftian dangers of the Far Realm. -The Greek/Roman intimations of the Dawn War and the lingering danger of the primordials. ...But my biggest hope is something that I think I glimpse in their general approach: the idea that the core mechanics should serve to enhance the game world, not the other way around. It's my hope that things like customizable cleric domains/deities, warlock pacts, wizard traditions, and a good selection of OPTIONAL races will all contribute to letting each official campaign setting or custom campaign world tie its own flavor and rules into the mechanics. The core can give us a lot of options and the settings can prune those options as needed. [/QUOTE]
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Dear WotC: An Idea On How To Make Next a Success - Bring Back The Stories!
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