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Dear WotC: Please Kill Massive Damage
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<blockquote data-quote="Swedish Chef" data-source="post: 3872053" data-attributes="member: 27141"><p>In our games, we house ruled the massive damage as follows:</p><p></p><p>If any one hit (spell, weapon, etc) does 50% or more damage than your total full hit points, you have to roll a DC save, where the DC is your Con score.</p><p></p><p>So, Del the fighter has 90 hit points when fully rested/healed. In the next combat, he takes a critical sword strike that causes 47 points of damage, thereby suffering massive damage. He rolls a d20, adds his Fort bonuses, and that total must be higher than his Con Score (say, 17), or he drops to -1 hit points and is now dying.</p><p></p><p>This way, the threshold is fluid, but the DC doesn't really change much. The players all like the rule, and it works well for us. YMMV.</p></blockquote><p></p>
[QUOTE="Swedish Chef, post: 3872053, member: 27141"] In our games, we house ruled the massive damage as follows: If any one hit (spell, weapon, etc) does 50% or more damage than your total full hit points, you have to roll a DC save, where the DC is your Con score. So, Del the fighter has 90 hit points when fully rested/healed. In the next combat, he takes a critical sword strike that causes 47 points of damage, thereby suffering massive damage. He rolls a d20, adds his Fort bonuses, and that total must be higher than his Con Score (say, 17), or he drops to -1 hit points and is now dying. This way, the threshold is fluid, but the DC doesn't really change much. The players all like the rule, and it works well for us. YMMV. [/QUOTE]
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Dear WotC: Please Kill Massive Damage
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