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Dear WotC: Please Kill Massive Damage
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<blockquote data-quote="Banshee16" data-source="post: 3872154" data-attributes="member: 7883"><p>The save DC was flexible. I think it was DC 10 + 1 per 5 points of damage in the hit that triggered the massive damage save.</p><p></p><p>So let's say at lvl 1, you've got a fighter with 14 CON. He's going to have 12 HP. He is triggered for a massive damage save if he gets hit for one blow that does 12 hp of damage or more. In this case, his save would be DC 12. So a lvl 1 fighter with 14 CON has a save of what....+5 Fort? So he'd pass on a 7. If he fails, he goes to 0.....well, he's going to 0 anyways. If he rolls a 1 or 2, then he drops to -1.</p><p></p><p>Look at a higher level character. Let's say a lvl 10 fighter, with 16 CON and 84 hp. In his case, a hit for 26 damage will trigger a massive damage roll. His save against that hit will be DC 15. His save at that point will be something like +9. So he has to roll a 6 or higher. If he rolls a 5, he's dropped to 0. Not dead, but incapacitated for the fight. If he rolls a 1, he drops to -1. So it makes a certain amount of risk in a fight, but statistically, it's still not likely he's going to die. And it really means the characters need to take care of each other.</p><p></p><p>Going with another example....a lvl 10 wizard with 10 CON and 27 hp. In his case, a hit for over 20 dmg will trigger the save. And his save DC would be 14. He probably has to roll a 10 to pass. If he rolls between 4 and 9, he drops to 0 (which is costing him 7 hp to the massive damage effect). If he rolls between 1 and 3, he drops to -1.</p><p></p><p>I think the system works pretty fairly. Introduces more risk, without it leading to characters dying on a 1.</p><p></p><p>Banshee</p></blockquote><p></p>
[QUOTE="Banshee16, post: 3872154, member: 7883"] The save DC was flexible. I think it was DC 10 + 1 per 5 points of damage in the hit that triggered the massive damage save. So let's say at lvl 1, you've got a fighter with 14 CON. He's going to have 12 HP. He is triggered for a massive damage save if he gets hit for one blow that does 12 hp of damage or more. In this case, his save would be DC 12. So a lvl 1 fighter with 14 CON has a save of what....+5 Fort? So he'd pass on a 7. If he fails, he goes to 0.....well, he's going to 0 anyways. If he rolls a 1 or 2, then he drops to -1. Look at a higher level character. Let's say a lvl 10 fighter, with 16 CON and 84 hp. In his case, a hit for 26 damage will trigger a massive damage roll. His save against that hit will be DC 15. His save at that point will be something like +9. So he has to roll a 6 or higher. If he rolls a 5, he's dropped to 0. Not dead, but incapacitated for the fight. If he rolls a 1, he drops to -1. So it makes a certain amount of risk in a fight, but statistically, it's still not likely he's going to die. And it really means the characters need to take care of each other. Going with another example....a lvl 10 wizard with 10 CON and 27 hp. In his case, a hit for over 20 dmg will trigger the save. And his save DC would be 14. He probably has to roll a 10 to pass. If he rolls between 4 and 9, he drops to 0 (which is costing him 7 hp to the massive damage effect). If he rolls between 1 and 3, he drops to -1. I think the system works pretty fairly. Introduces more risk, without it leading to characters dying on a 1. Banshee [/QUOTE]
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Dear WotC: Please Kill Massive Damage
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