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Dearth of Creativity?
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<blockquote data-quote="delericho" data-source="post: 3264561" data-attributes="member: 22424"><p>Depends where you place "Expedition to Castle Ravenloft", "Expedition to the Demonweb Pits" and "Expedition to the Ruins of Greyhawk".</p><p></p><p>Besides, I'm not sure there's that much conversion work in many of the old modules. Most of the monsters that were used now exist in 3.5 form, which just leaves some of the traps and magic items to do. Then, you'll probably need to change the level expectations in some cases, but otherwise should be good to go.</p><p></p><p></p><p></p><p>In terms of sourcebooks, you're probably right - so much has been done that the 'big topics' have been covered by now. So, Wizards have to tackle niche areas. Books like "Book of Nine Swords", "Magic of Incarnum" and "Tome of Magic" are obviously not going to be for everyone. But they are at least <em>trying</em>. And I certainly wouldn't be quick to dismiss "Fiendish Codex" I or II.</p><p></p><p>But for me, the major releases I'm anticipating these days are adventures - I have more than enough rules to last me forever now. "Red Hand of Doom" is a great adventure, "Shattered Gates of Slaughtergarde" has a lot to recommend it, and I'm definately looking forward to the aforementioned "Demonweb Pits" and "Ruins of Greyhawk". (Not to mention the monthly fixes of Dragon and Dungeon, which have seldom if ever been better.)</p><p></p><p>But even if there was not a single product in the pipeline worthy of consideration... so what? As long as you're excited about the game and creating fun campaigns, what does it matter? (Or, alteratively, if you're not excited about the game, would any releases really satisfy?)</p></blockquote><p></p>
[QUOTE="delericho, post: 3264561, member: 22424"] Depends where you place "Expedition to Castle Ravenloft", "Expedition to the Demonweb Pits" and "Expedition to the Ruins of Greyhawk". Besides, I'm not sure there's that much conversion work in many of the old modules. Most of the monsters that were used now exist in 3.5 form, which just leaves some of the traps and magic items to do. Then, you'll probably need to change the level expectations in some cases, but otherwise should be good to go. In terms of sourcebooks, you're probably right - so much has been done that the 'big topics' have been covered by now. So, Wizards have to tackle niche areas. Books like "Book of Nine Swords", "Magic of Incarnum" and "Tome of Magic" are obviously not going to be for everyone. But they are at least [I]trying[/I]. And I certainly wouldn't be quick to dismiss "Fiendish Codex" I or II. But for me, the major releases I'm anticipating these days are adventures - I have more than enough rules to last me forever now. "Red Hand of Doom" is a great adventure, "Shattered Gates of Slaughtergarde" has a lot to recommend it, and I'm definately looking forward to the aforementioned "Demonweb Pits" and "Ruins of Greyhawk". (Not to mention the monthly fixes of Dragon and Dungeon, which have seldom if ever been better.) But even if there was not a single product in the pipeline worthy of consideration... so what? As long as you're excited about the game and creating fun campaigns, what does it matter? (Or, alteratively, if you're not excited about the game, would any releases really satisfy?) [/QUOTE]
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