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Dearth of Creativity?
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<blockquote data-quote="3catcircus" data-source="post: 3266312" data-attributes="member: 16077"><p>Agreed. A couple of the biggest problems I see in this area really has less to do with feats, PrCs, etc. And more to do with campaign world and adventure information.</p><p></p><p>How come the FRCS and Eberron hardcovers don't have climate maps showing weather patterns or topographic maps showing mountain heights and ocean depths? What about lat/long? Kalamar and Harn do. In general, WotC products are extremely sparse on *useful* information that makes the DM's job easier.</p><p></p><p>Dungeons and cities are just as bad in terms of useful information. As a comparison - I can look at a Harn map and determine: type of construction of: walls (wood, wattle-and-daub, rubble-filled stone, etc.), floors: (wood, stone, packed earth, sand, etc.), ceiling heights and type (sloping, vaulted, etc.), door material and locking mechanism (wood or iron-bound wood, latched, bolted, barred, locked, etc.), guard posts (type and % chance of being manned), etc. Additionally, I can see every level of a structure - including roof construction, relationships between levels (i.e. if a portion of the building ends on level 2, level 3 will show a dotted outline of that portion).</p><p></p><p>As far as I am concerned - this type of useful information is the single biggest problem with WotC (and 3rd party) d20 products in general. The Kingdoms of Kalamar atlas is far and away better than anything in FRCS or Eberron, and the Harnic-style Interior map should be considered the standard.</p></blockquote><p></p>
[QUOTE="3catcircus, post: 3266312, member: 16077"] Agreed. A couple of the biggest problems I see in this area really has less to do with feats, PrCs, etc. And more to do with campaign world and adventure information. How come the FRCS and Eberron hardcovers don't have climate maps showing weather patterns or topographic maps showing mountain heights and ocean depths? What about lat/long? Kalamar and Harn do. In general, WotC products are extremely sparse on *useful* information that makes the DM's job easier. Dungeons and cities are just as bad in terms of useful information. As a comparison - I can look at a Harn map and determine: type of construction of: walls (wood, wattle-and-daub, rubble-filled stone, etc.), floors: (wood, stone, packed earth, sand, etc.), ceiling heights and type (sloping, vaulted, etc.), door material and locking mechanism (wood or iron-bound wood, latched, bolted, barred, locked, etc.), guard posts (type and % chance of being manned), etc. Additionally, I can see every level of a structure - including roof construction, relationships between levels (i.e. if a portion of the building ends on level 2, level 3 will show a dotted outline of that portion). As far as I am concerned - this type of useful information is the single biggest problem with WotC (and 3rd party) d20 products in general. The Kingdoms of Kalamar atlas is far and away better than anything in FRCS or Eberron, and the Harnic-style Interior map should be considered the standard. [/QUOTE]
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