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Death and 0 Max HP
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<blockquote data-quote="Hriston" data-source="post: 7638274" data-attributes="member: 6787503"><p>There’s no rule that says your hit point maximum bounces back to its former value in the absence of an ongoing effect that keeps it down. Your hit point maximum is whatever value the rules say it is. Except for specific monster and spell effects, there are only two general rules in the game that change your hit point maximum: you add the total of a Hit Die roll to your hit point maximum when you level up, and your hit point maximum increases by 1 per level when your CON modifier increases by 1. Neither of those say it rebounds in the absence of an effect that lowered it. </p><p></p><p>The effect in question just does what it says it does. It doesn’t say it keeps working to keep the target’s hit point maximum reduced. It just says it reduces the target’s hit point maximum by the amount of the necrotic damage taken. Once it has done that, it’s work is over, and the target’s hit point maximum is at a new, lower value. </p><p></p><p></p><p></p><p>The effect that killed you was that your hit point maximum was reduced to 0 by being reduced by the amount of the necrotic damage taken. Once that happened, no further reduction took place. The effect had done what it said it would do and was done. Your hit point maximum didn’t jump back up on its own because that requires a casting of <em>greater restoration</em>, or in this case finishing a long rest works just as well.</p></blockquote><p></p>
[QUOTE="Hriston, post: 7638274, member: 6787503"] There’s no rule that says your hit point maximum bounces back to its former value in the absence of an ongoing effect that keeps it down. Your hit point maximum is whatever value the rules say it is. Except for specific monster and spell effects, there are only two general rules in the game that change your hit point maximum: you add the total of a Hit Die roll to your hit point maximum when you level up, and your hit point maximum increases by 1 per level when your CON modifier increases by 1. Neither of those say it rebounds in the absence of an effect that lowered it. The effect in question just does what it says it does. It doesn’t say it keeps working to keep the target’s hit point maximum reduced. It just says it reduces the target’s hit point maximum by the amount of the necrotic damage taken. Once it has done that, it’s work is over, and the target’s hit point maximum is at a new, lower value. The effect that killed you was that your hit point maximum was reduced to 0 by being reduced by the amount of the necrotic damage taken. Once that happened, no further reduction took place. The effect had done what it said it would do and was done. Your hit point maximum didn’t jump back up on its own because that requires a casting of [I]greater restoration[/I], or in this case finishing a long rest works just as well. [/QUOTE]
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