Ok, in order for this to make sense you need to have read the Death and Dying update (http://www.enworld.org/showthread.php?t=218343 )
Now, this thread is discuss a certain aspect of this: the fact that this basically adds in an annoying subsystem which increases bookeeping instead of increasing fun.
For instance, what if a pc party is facing an npc party (all of whom have heroic levels). They fight; now all of them have negative hitpoints, all of them have tomake stabilizing rolls, the results of each could vary wildly.
To me this adds in a lot of uneeded complexity. I had hoped they would do away with negative hp, so when a pc/npc (with heroic class levels) goes to 0 there is no need to start keeping track of another set of numbers (negative hp!)
Thoughts?
Now, this thread is discuss a certain aspect of this: the fact that this basically adds in an annoying subsystem which increases bookeeping instead of increasing fun.
For instance, what if a pc party is facing an npc party (all of whom have heroic levels). They fight; now all of them have negative hitpoints, all of them have tomake stabilizing rolls, the results of each could vary wildly.
To me this adds in a lot of uneeded complexity. I had hoped they would do away with negative hp, so when a pc/npc (with heroic class levels) goes to 0 there is no need to start keeping track of another set of numbers (negative hp!)
Thoughts?