Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Death and Dying: Annoying new subsystem reduces fun.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ShinHakkaider" data-source="post: 4033441" data-attributes="member: 9213"><p>Perhaps, and this is not a slam against this part of the new system, but IMHO being really hard to kill is just as "unrealistic" as having the revolving door of death. It should be noted that I dont really mind RAISE DEAD spells in my game, because these things usually come with a cost. Not to mention the difficulty of finding, much less meeting with a Cleric of high enough level to cast such a spell. Then there's the problem of convincing the Cleric to cast the spell on said PC. I'd think that for something like that the Cleric would have to commune with is deity to see if thats such a good idea and even if the Cleric is allowed to cast the spell there's still the small matter of procuring the 5,000gp in diamond dust (IIRC) that's needed to cast the spell. </p><p></p><p>Now at higher levels that may not be such a big deal, but at lower levels that's a lot of hoops to jump through. I mean there are people here who are going to go on the attack and say that those are hurdles that I as a DM put in the way of the PC's, but to me these are things that would make a certain type of sense in the game world, where the wealthy and influential might be able to come back from the dead (Vassal: "I thought Lord Varrick was dead?" Varrick's Major Domo: "Well, yes he was very NEAR death. But not quite dead") but Shleppy the farmer is so far down ladder of influence that he's not even aware that something like that is available. </p><p></p><p>Anyway, back to what I was saying. These new rules make the PC's REALLY hard to kill and honestly I dont mind that. In fact, I plan on implementing some of these rules in my 3.5 game. But these new rules in no way make things more "realistic" it basically just turns the PC's into Warner Brother's cartoon characters in terms of being able to survive the worst kind of beatings. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ShinHakkaider, post: 4033441, member: 9213"] Perhaps, and this is not a slam against this part of the new system, but IMHO being really hard to kill is just as "unrealistic" as having the revolving door of death. It should be noted that I dont really mind RAISE DEAD spells in my game, because these things usually come with a cost. Not to mention the difficulty of finding, much less meeting with a Cleric of high enough level to cast such a spell. Then there's the problem of convincing the Cleric to cast the spell on said PC. I'd think that for something like that the Cleric would have to commune with is deity to see if thats such a good idea and even if the Cleric is allowed to cast the spell there's still the small matter of procuring the 5,000gp in diamond dust (IIRC) that's needed to cast the spell. Now at higher levels that may not be such a big deal, but at lower levels that's a lot of hoops to jump through. I mean there are people here who are going to go on the attack and say that those are hurdles that I as a DM put in the way of the PC's, but to me these are things that would make a certain type of sense in the game world, where the wealthy and influential might be able to come back from the dead (Vassal: "I thought Lord Varrick was dead?" Varrick's Major Domo: "Well, yes he was very NEAR death. But not quite dead") but Shleppy the farmer is so far down ladder of influence that he's not even aware that something like that is available. Anyway, back to what I was saying. These new rules make the PC's REALLY hard to kill and honestly I dont mind that. In fact, I plan on implementing some of these rules in my 3.5 game. But these new rules in no way make things more "realistic" it basically just turns the PC's into Warner Brother's cartoon characters in terms of being able to survive the worst kind of beatings. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Death and Dying: Annoying new subsystem reduces fun.
Top