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*Pathfinder & Starfinder
Death and Dying: Annoying new subsystem reduces fun.
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<blockquote data-quote="Cryptos" data-source="post: 4033730" data-attributes="member: 58439"><p>That would be a bit silly. I wouldn't have everyone sit around and make stabilization rolls until someone wakes up to finish off everyone on the other side (or heal everyone on their side) regardless of what the rules say. </p><p></p><p>Unless you want to risk a TPK x2 (or declare one), the above is the probable outcome, so just take it down to as few rolls as possible. And that's assuming you don't just decide to use the default "monster" rules for the NPCs (the easiest solution.)</p><p></p><p>It's an extraordinary circumstance, something unlikely - one of those things where DMs are supposed to step in and take matters into their own hands. It's one of those things where you're likely to throw your hands up and make your own call regardless of how well designed the rule.</p><p></p><p>Off the top of my head, if we're talking about two groups of characters that are simultaneously unconscious and bleeding with no one left standing, if I wanted to keep it random I'd just say, "Ok, that's sort of impressive, I guess. Let's cut to the chase. Everyone roll a d20. The highest roller recovers. If it's a tie for highest, then both/all of those people recover. Everyone else is stable only as long as it takes for the recovered characters to deal with one another and decide what to do with the rest."</p><p></p><p>That would keep it cinematic... either a good guy finds some inner resolve to enact vengeance on his foes or help his friends recover and get to safety, or a bad guy gathers his nasty mojo to put the smack down on the latest group of heroes to defy him (in the case of a minion, perhaps becoming the new big bad for the next PCs), or you've got two people fighting for the fates of everyone on their side (a tie split between people on two different sides for highest roll.)</p><p></p><p>You can always take an extreme situation and use it to show how "flawed" the rules are... you can make any rule broken by coming up with an unlikely scenario. That's why there are DMs to improvise and adjudicate the rules or house rule as needed.</p></blockquote><p></p>
[QUOTE="Cryptos, post: 4033730, member: 58439"] That would be a bit silly. I wouldn't have everyone sit around and make stabilization rolls until someone wakes up to finish off everyone on the other side (or heal everyone on their side) regardless of what the rules say. Unless you want to risk a TPK x2 (or declare one), the above is the probable outcome, so just take it down to as few rolls as possible. And that's assuming you don't just decide to use the default "monster" rules for the NPCs (the easiest solution.) It's an extraordinary circumstance, something unlikely - one of those things where DMs are supposed to step in and take matters into their own hands. It's one of those things where you're likely to throw your hands up and make your own call regardless of how well designed the rule. Off the top of my head, if we're talking about two groups of characters that are simultaneously unconscious and bleeding with no one left standing, if I wanted to keep it random I'd just say, "Ok, that's sort of impressive, I guess. Let's cut to the chase. Everyone roll a d20. The highest roller recovers. If it's a tie for highest, then both/all of those people recover. Everyone else is stable only as long as it takes for the recovered characters to deal with one another and decide what to do with the rest." That would keep it cinematic... either a good guy finds some inner resolve to enact vengeance on his foes or help his friends recover and get to safety, or a bad guy gathers his nasty mojo to put the smack down on the latest group of heroes to defy him (in the case of a minion, perhaps becoming the new big bad for the next PCs), or you've got two people fighting for the fates of everyone on their side (a tie split between people on two different sides for highest roll.) You can always take an extreme situation and use it to show how "flawed" the rules are... you can make any rule broken by coming up with an unlikely scenario. That's why there are DMs to improvise and adjudicate the rules or house rule as needed. [/QUOTE]
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Death and Dying: Annoying new subsystem reduces fun.
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