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General Tabletop Discussion
*Pathfinder & Starfinder
Death and Dying: Annoying new subsystem reduces fun.
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<blockquote data-quote="Lurker37" data-source="post: 4033908" data-attributes="member: 9522"><p>As I recall, one of the playtests reports mentions that changes to the coup de grace rules were recommended based on how they were abused by the playtestersduring the session.</p><p></p><p>From that I infer that coup de grace rules are indeed still in 4E.</p><p></p><p>So as I read this, the increased number of -ve hit points before death seems to only come into play if you're trying to work out if that last blow while the character was still conscious was instantly fatal, or if the character is 'merely' dying. After that the player rolls a d20 each round and hopes to roll a natural 20 (or a party member stabilises them) before they roll that third 1-10, and furthermore hopes their party keeps the monsters from finishing their character off with a coup de grace.</p><p></p><p>And I don't think having constitution affect this roll could be done without it seriously unbalancing the system. It seems to me that even a Con bonus of +3 (not unreasonable for a mid-level fighter) would have a disproportional impact on that character's chances to not roll 1-10 before help arrived.</p></blockquote><p></p>
[QUOTE="Lurker37, post: 4033908, member: 9522"] As I recall, one of the playtests reports mentions that changes to the coup de grace rules were recommended based on how they were abused by the playtestersduring the session. From that I infer that coup de grace rules are indeed still in 4E. So as I read this, the increased number of -ve hit points before death seems to only come into play if you're trying to work out if that last blow while the character was still conscious was instantly fatal, or if the character is 'merely' dying. After that the player rolls a d20 each round and hopes to roll a natural 20 (or a party member stabilises them) before they roll that third 1-10, and furthermore hopes their party keeps the monsters from finishing their character off with a coup de grace. And I don't think having constitution affect this roll could be done without it seriously unbalancing the system. It seems to me that even a Con bonus of +3 (not unreasonable for a mid-level fighter) would have a disproportional impact on that character's chances to not roll 1-10 before help arrived. [/QUOTE]
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Death and Dying: Annoying new subsystem reduces fun.
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