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General Tabletop Discussion
*Pathfinder & Starfinder
Death and Dying: Annoying new subsystem reduces fun.
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<blockquote data-quote="Mistwell" data-source="post: 4034082" data-attributes="member: 2525"><p>How often do NPCs have some spells already cast, or save spells for future castings, when fighting a party (PCs do both all the time)?</p><p></p><p>How often do NPCs have feats or skills or other choices they have made which are sub-optimal purely because it is a prerequisite for something they plan on taking in the future (PCs do this all the time)?</p><p></p><p>How often do NPCs have a full adventuring pack, and have their encumbrance checked based on the items they typically carry as opposed to just their armor?</p><p></p><p>And as pointed out, how often do you roll for their ability scores or give them full PC treasure?</p><p></p><p>NPCs are inherently different than PCs. It's appropriate to treat them different, and to give them their own sub system of doing things that is different than the PC sub system.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 4034082, member: 2525"] How often do NPCs have some spells already cast, or save spells for future castings, when fighting a party (PCs do both all the time)? How often do NPCs have feats or skills or other choices they have made which are sub-optimal purely because it is a prerequisite for something they plan on taking in the future (PCs do this all the time)? How often do NPCs have a full adventuring pack, and have their encumbrance checked based on the items they typically carry as opposed to just their armor? And as pointed out, how often do you roll for their ability scores or give them full PC treasure? NPCs are inherently different than PCs. It's appropriate to treat them different, and to give them their own sub system of doing things that is different than the PC sub system. [/QUOTE]
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Death and Dying: Annoying new subsystem reduces fun.
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