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*Pathfinder & Starfinder
Death and Dying: Annoying new subsystem reduces fun.
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<blockquote data-quote="danzig138" data-source="post: 4035529" data-attributes="member: 3595"><p>Sorry, no. Been DMing for, let's see, coming up on 20 years now, and it's not gold - it's just a different rule. Less presumption please. </p><p> Frequently. Pretty much any time a spellcaster NPC has spells he'd need to have up. </p><p></p><p> Again, frequently. And often not because it's a prerequisite for something, but because I think it fits with the NPC. </p><p></p><p> How often do they have a full adventuring pack? Depends on their circumstance. If they're in a tavern or inn, their pack is usually stowed away somewhere (like their room), but I typically have a list of its contents. Encumbrance is calculated and applied in the same manner as with the PCs. </p><p></p><p> How often do I roll for ability scores? Well, it depends. If I'm using a stat block out of the book, I usually use that. If the NPC isn't based on a stat block, I generate his scores in whatever method I used for the PCs for the campaign. Might be 3d6 in order, 4d6-1 as desired, or a set amount of points. If you're implying what I think you're implying, no, I never just assign sscores to NPCs arbitrarily. They typically have treasure equivalent to their station. A peasant won't have much, regardless of level. Mad Sorcerer Bob will probably have a full compliment of goodies based on his levels as if a PC, though he might use some of them up in the ensuing battle. </p><p></p><p>That works for some people, as evidenced by these threads. I've always treated the NPCs like PCs that weren't run by the players. </p><p></p><p>As for the whole "Do you roll stabilization checks for every bad guy?" question - No, I don't. Because I didn't use that system for PCs either. When you hit 0, you made a Will save to remain conscious, but hurt. Every bad guy made the save. When you hit the negatives, you started losing hit points every 1d10 rounds, and yes, I tracked it for every bad guy. </p><p></p><p>Concerning the new rules presented. . . do i like them? No. Does it matter? Also no, since it's only another thing telling me 4E isn't designed for my playstyle, and that's perfectly okay. It look slike it's going to work for the playstyle of a lot of you, and that's cool, as long as the WotCorps don't come and take my books. </p><p></p><p>Some of the pro responders in the threads about this subject are being buttheads about it though, just short of copming out and saying "You're playing wrong!". I'd really rather see them actually just come out and say it, or back off the implications and veiled assumptions.</p></blockquote><p></p>
[QUOTE="danzig138, post: 4035529, member: 3595"] Sorry, no. Been DMing for, let's see, coming up on 20 years now, and it's not gold - it's just a different rule. Less presumption please. Frequently. Pretty much any time a spellcaster NPC has spells he'd need to have up. Again, frequently. And often not because it's a prerequisite for something, but because I think it fits with the NPC. How often do they have a full adventuring pack? Depends on their circumstance. If they're in a tavern or inn, their pack is usually stowed away somewhere (like their room), but I typically have a list of its contents. Encumbrance is calculated and applied in the same manner as with the PCs. How often do I roll for ability scores? Well, it depends. If I'm using a stat block out of the book, I usually use that. If the NPC isn't based on a stat block, I generate his scores in whatever method I used for the PCs for the campaign. Might be 3d6 in order, 4d6-1 as desired, or a set amount of points. If you're implying what I think you're implying, no, I never just assign sscores to NPCs arbitrarily. They typically have treasure equivalent to their station. A peasant won't have much, regardless of level. Mad Sorcerer Bob will probably have a full compliment of goodies based on his levels as if a PC, though he might use some of them up in the ensuing battle. That works for some people, as evidenced by these threads. I've always treated the NPCs like PCs that weren't run by the players. As for the whole "Do you roll stabilization checks for every bad guy?" question - No, I don't. Because I didn't use that system for PCs either. When you hit 0, you made a Will save to remain conscious, but hurt. Every bad guy made the save. When you hit the negatives, you started losing hit points every 1d10 rounds, and yes, I tracked it for every bad guy. Concerning the new rules presented. . . do i like them? No. Does it matter? Also no, since it's only another thing telling me 4E isn't designed for my playstyle, and that's perfectly okay. It look slike it's going to work for the playstyle of a lot of you, and that's cool, as long as the WotCorps don't come and take my books. Some of the pro responders in the threads about this subject are being buttheads about it though, just short of copming out and saying "You're playing wrong!". I'd really rather see them actually just come out and say it, or back off the implications and veiled assumptions. [/QUOTE]
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Death and Dying: Annoying new subsystem reduces fun.
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