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*Pathfinder & Starfinder
Death and Dying: Annoying new subsystem reduces fun.
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<blockquote data-quote="Elder-Basilisk" data-source="post: 4036292" data-attributes="member: 3146"><p>Actually, one little bit of revision to that last statement. If the DM does decide to use this rule for all the NPCs, over the long run, it will make things significantly more difficult for the PCs. Dropping a bad guy, having him roll a 20 on his survival die and then be up and fighting at 25% hit points--that's got the potential to be pretty nasty. (I can think of a certain fallen eladrin in Age of Worms that would probably have TPKed my party if that had happened). And sooner or later you're going to have a session where that happens to the first three bad guys to get dropped in the first round that they've been down. If it was a tough fight to begin with, that could well be TPK time.</p><p></p><p>So, revise my previous post. If your DM is feeling nice, he'll have to go through this subroutine on everything he would ordinarily check death/dying for in 3.x. On the other hand, if your DM is feeling mean (or simply rejects the idea that NPCs should play by different rules than PCs), he could use it for everyone and that will make things a lot hairier. I'd expect to see in-combat coup de graces on a regular basis if it becomes a popular DMing tactic.</p><p></p><p>Here's to the law of unintended consequences.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 4036292, member: 3146"] Actually, one little bit of revision to that last statement. If the DM does decide to use this rule for all the NPCs, over the long run, it will make things significantly more difficult for the PCs. Dropping a bad guy, having him roll a 20 on his survival die and then be up and fighting at 25% hit points--that's got the potential to be pretty nasty. (I can think of a certain fallen eladrin in Age of Worms that would probably have TPKed my party if that had happened). And sooner or later you're going to have a session where that happens to the first three bad guys to get dropped in the first round that they've been down. If it was a tough fight to begin with, that could well be TPK time. So, revise my previous post. If your DM is feeling nice, he'll have to go through this subroutine on everything he would ordinarily check death/dying for in 3.x. On the other hand, if your DM is feeling mean (or simply rejects the idea that NPCs should play by different rules than PCs), he could use it for everyone and that will make things a lot hairier. I'd expect to see in-combat coup de graces on a regular basis if it becomes a popular DMing tactic. Here's to the law of unintended consequences. [/QUOTE]
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