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General Tabletop Discussion
*Pathfinder & Starfinder
Death and Dying + coup de grace revisited
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<blockquote data-quote="Vicar In A Tutu" data-source="post: 5053303" data-attributes="member: 26968"><p>I was recently reading this <a href="http://www.enworld.org/forum/general-rpg-discussion/270241-what-your-problems-healing-dying-mechanics-d-d-4th-edition-2.html" target="_blank">thread</a>, and wanted to post the house rule that Destil came up with, just because I'm curious of how people think it might change the game (for better or worse). The house rule is as follows:</p><p></p><p></p><p></p><p>Also, a second house rule I wanted to post (that isn't shamelessly stolen from Destil), is a slight change to the coup de grace rule. Many who posted in the aforementioned thread, mentioned that they thought coup de grace didn't pack enough punch. How about this: It would work exactly as per RAW, except that the target would die if he/she/it reached negative hit points equal to the <em>healing surge value</em> (instead of bloodied).</p></blockquote><p></p>
[QUOTE="Vicar In A Tutu, post: 5053303, member: 26968"] I was recently reading this [URL="http://www.enworld.org/forum/general-rpg-discussion/270241-what-your-problems-healing-dying-mechanics-d-d-4th-edition-2.html"]thread[/URL], and wanted to post the house rule that Destil came up with, just because I'm curious of how people think it might change the game (for better or worse). The house rule is as follows: Also, a second house rule I wanted to post (that isn't shamelessly stolen from Destil), is a slight change to the coup de grace rule. Many who posted in the aforementioned thread, mentioned that they thought coup de grace didn't pack enough punch. How about this: It would work exactly as per RAW, except that the target would die if he/she/it reached negative hit points equal to the [I]healing surge value[/I] (instead of bloodied). [/QUOTE]
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Death and Dying + coup de grace revisited
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