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General Tabletop Discussion
*Dungeons & Dragons
Death and dying houserule
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<blockquote data-quote="FrogReaver" data-source="post: 7043743" data-attributes="member: 6795602"><p>Watch more tv. You see these kinds of things all the time there <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Realism and reality are boring. I want the cool stuff that happens on tv to happen in my dnd.</p><p></p><p>Ultimately I think you misinterpret what laying on the ground unconscious is supposed to mean. </p><p></p><p>Laying there making death saves is not modeling you bleeding out. It's instead modeling the chance that what happened to you was deadly. Nothing more nothing less. </p><p></p><p>So yes if you want to give exhaustion go for it. But that desire is founded on how you are treating death saves and would actually be detrimental to running them in the way I would prefer. The way where your hero almost always pops back into the story with limited ill effects after being "near death".</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7043743, member: 6795602"] Watch more tv. You see these kinds of things all the time there :p Realism and reality are boring. I want the cool stuff that happens on tv to happen in my dnd. Ultimately I think you misinterpret what laying on the ground unconscious is supposed to mean. Laying there making death saves is not modeling you bleeding out. It's instead modeling the chance that what happened to you was deadly. Nothing more nothing less. So yes if you want to give exhaustion go for it. But that desire is founded on how you are treating death saves and would actually be detrimental to running them in the way I would prefer. The way where your hero almost always pops back into the story with limited ill effects after being "near death". [/QUOTE]
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