Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Dungeons & Dragons
Death and dying houserule
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jester David" data-source="post: 7043770" data-attributes="member: 37579"><p>It will change bouncing back from the brink of death. Since you won't pop back completely ready to fight. </p><p>And being knocked down a couple times in a single fight will be nasty. Or even dropped a couple times during the adventuring day, as the exhaustion will stick around. 2-3 death saves will take a couple days to sleep off and aren't easily removed by low level spells. One bad fight will hurt for the rest of the adventuring day. </p><p></p><p>The catch with the rule is, you actually dying slower (in that you need to fail six death saving throws, doubling the number of rounds before death) and significantly harder (since you have more rounds to stabilise). Except until you hit 3 levels of exhaustion, when making those death saves becomes harder.</p><p></p><p>I might merge the rules. Keep the three death saving throws before death but also have failing a death saving throw granting a level of exhaustion. So you die at the same rate and bleed out as quickly, but have the added penalty that builds up over multiple deaths.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7043770, member: 37579"] It will change bouncing back from the brink of death. Since you won't pop back completely ready to fight. And being knocked down a couple times in a single fight will be nasty. Or even dropped a couple times during the adventuring day, as the exhaustion will stick around. 2-3 death saves will take a couple days to sleep off and aren't easily removed by low level spells. One bad fight will hurt for the rest of the adventuring day. The catch with the rule is, you actually dying slower (in that you need to fail six death saving throws, doubling the number of rounds before death) and significantly harder (since you have more rounds to stabilise). Except until you hit 3 levels of exhaustion, when making those death saves becomes harder. I might merge the rules. Keep the three death saving throws before death but also have failing a death saving throw granting a level of exhaustion. So you die at the same rate and bleed out as quickly, but have the added penalty that builds up over multiple deaths. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Death and dying houserule
Top